Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Somewhat worried how spawn will work in nodes.
I watched the node system video and I found it very interesting concept how the game world will react to player involvement, then the climax with the raid boss dragon appeared, I thought to myself damn that's really sweet.
More and more I thought about it more and more I got worried how the node mob system will work, like when a node reach level 3 those mobs spawn in in same general area and players go farm them because the lvl 3 node mobs spawn in there, then at lvl 4 always at the same location in that specific node a dungeon opens up with the same dungeon mobs like last time that node was lvl 4, then people write in chat, Node are about to go max level, hurry to raid boss location before he spawn, so the dragon spawn in and 50+ players are all ready there waiting for the boss.
Well this is how I saw it unfold in my mind how the node mob spawn system works, any in depth info about the matter would be really nice.
More and more I thought about it more and more I got worried how the node mob system will work, like when a node reach level 3 those mobs spawn in in same general area and players go farm them because the lvl 3 node mobs spawn in there, then at lvl 4 always at the same location in that specific node a dungeon opens up with the same dungeon mobs like last time that node was lvl 4, then people write in chat, Node are about to go max level, hurry to raid boss location before he spawn, so the dragon spawn in and 50+ players are all ready there waiting for the boss.
Well this is how I saw it unfold in my mind how the node mob spawn system works, any in depth info about the matter would be really nice.
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You can read something about nodes <a href="https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#" target="_blank">here</a> if you did not already.
First of all(this I just assume), we don't know the moment a node hits the next level. I don't think it's so cut and dry like a character progression and more a flowing into each other.
It's not like it will suddenly spawn, there are eventchains tied into it that come first to prepare for it.
The interview I hinted at, worth a quick read for this subject:
http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/
It's more or less the whole point that, one node spawns those specific mobs, and a different node spawns other nodes in the same dungeon. That's what will be a reason for conflict to develop/destroy a node, to be able to access the mobs you want for crafting materials, loot, story and so on.