Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Could we get rid of the health bars? :D
I'm interested on everyone's thoughts on not showing health bars for mobs OR other players. Ashes checks off 99/100 things I've been looking for over the years from an mmorpg but one of the things I've always hated is seeing health bars everywhere. As an in game character why can I see the health of everything around me??? It clutters up the UI, and takes away some of that 'edge of your seat' feel during a close battle and you don't know which of you will fall first.
You could always add it in as a skill or item, to be able to see all mobs/players health in a certain radius for a limited amount of time and then it would explain why there are bars floating over everyone's heads, and even then it could just be an estimation no numbers just a general status or something.
Think of how much more communication would play a part in the success of a battle when everyone's health is not universally known. Players and healers would need to better communicate, some stealthy rouge like characters may sneak around just to gather intel on the current stats of other players for their guild before a battle. It would make a lot more of the actions we take in game more satisfying when we can't just crunch numbers for everything. How awesome would it be seeing a giant dragon spawn and not knowing immediately what it's really going to take to kill it and have to attempt it many times to get a feel for what it's capable of.
I think that health bars have just been such a staple in rpg's over the years that no one has considered how awesome it would be if we got rid of them all and introduced new mechanics to improve gameplay and reduce the visual clutter.
You could always add it in as a skill or item, to be able to see all mobs/players health in a certain radius for a limited amount of time and then it would explain why there are bars floating over everyone's heads, and even then it could just be an estimation no numbers just a general status or something.
Think of how much more communication would play a part in the success of a battle when everyone's health is not universally known. Players and healers would need to better communicate, some stealthy rouge like characters may sneak around just to gather intel on the current stats of other players for their guild before a battle. It would make a lot more of the actions we take in game more satisfying when we can't just crunch numbers for everything. How awesome would it be seeing a giant dragon spawn and not knowing immediately what it's really going to take to kill it and have to attempt it many times to get a feel for what it's capable of.
I think that health bars have just been such a staple in rpg's over the years that no one has considered how awesome it would be if we got rid of them all and introduced new mechanics to improve gameplay and reduce the visual clutter.
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