Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Quests

I have no idea how the quests will be, but this is what I hope to see:
Voice acted quests that don't just give you a lot of text with an accept button below like WoW, because, I don't like reading. I hope that there will be a lot of short cinematics that make quests clear and also the lore, because I really do care about the combination of those 2.

Comments

  • I agree with you, cinematics add a lot of depth to the story and make them way more realistic but you have to keep in mind that animating those sequences is a TON of work that you really shouldn´t underestimate...so sadly I don't think it is realistic to expect cinematics at every little side-quest :/
    even for the voice acting, I do not expect every quest to be told....I mean if you compare it to some other games like GTA V for example...just the story mode of GTA has more than 3500 pages of dialogues this is even more than all harry potter books together and I think the total amount of dialogues in AoC is not going to be that much less...it's just not realistic for an MMORPG to voice all of that....sadly :/
  • I hope they avoid simple fetch. This is area that The Witcher did extremely well. And when combined with cinematics, it can really enhance the experience.
  • I have a love-hate relationship with voice-acted cutscenes. On the one hand they can up the immersion of the story for the player, but they rely so heavily on the dialogue and voice acting to pull off. Many a game experience has been ruined by poor voice acting during the cutscenes.
  • I do not know much about the questing. I know it's split into three categories: Narrative, Events and Tasks [<a href="http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/">Source]</a>

    I imagine that most of the quest will be text only. This is just due to the massive financial cost and development time. It would need a lot of voice actors/actresses, sound technicians and implementation. Creating text based quests is easier and more affordable.

    I would of course love everything to be voice acted with cinematic everywhere, but I also want the game to actually finish development past Alpha stage.

    The developers are gamers themselves and I imagine they are all tired of generic quests. I imagine (and hope) that quests will have meaning. If I'm going to kill 6 goblins I want to actually have a believable story behind it. Why goblins? Where did they come from? Why can't the local guards handle it? Why are they attacking here and now?

    There will always be "filler quests" that are there only to help you progress. Not every quest has a believable story behind them, but I hope they will try to make all quests important. The game is supposed to have action based development. This meaning what you choose during quests will impact you later on. I hope this is true for many quest. It would be amazing if you get special quest in end-game because you helped that poor farmer by paying for wheat seeds after the local tax collector robbed them blind. Thus securing their next harvest, helping them survive another season.
Sign In or Register to comment.