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Sea exploration?

my question is, though you have many vast nodes, what is your take on possible sailing boats to go out fishing further than just the shores, rivers and lakes, would there be possible ship combat too. ships could lay siege to a town/city they are attacking adding more strategy to sieges and defence.

Comments

  • I personally would love a node on the water that you can expand. (Think about that water town in avatar the last airbender) imagine all the water monsters and bosses. And fishing could be a massive thing there.

    Fishing as a skill or profession in a ton of games is dull. Imagine fishing up a sea monster.

    Granted i have faith in the devs and we all have our input but only they know what they can do. Either way i look forward to what they can accomplish.
  • I would like it to be implemented at some point of the game, but if it is not already in the plan, I prefer the game to be on 110% on the promised side(land), and then maby work on the sea content. Looks like there will be a lot of content on the land, enough to keep us busy and Devs busy making it, so I just prefer not to wait extra year, or two, for the game to be released, because we all know how massive can be the work with sea content. In my experiance if the whole game is not based on navel part, the game feels silly and kinda bad, so lets just hope we can ad to it piece by piece.
  • Open water, boats and naval activity are one of the best things in AA.
    I would love to see something like that in this game too!
  • [quote quote=8076]Open water, boats and naval activity are one of the best things in AA.
    I would love to see something like that in this game too!

    [/quote]

    It isn't an expansive open world without it. Love this idea.
  • Underwater towns and nodes too? =3

    Maybe an Atlantis city?
  • I think Steven said something like: "We will make the sea great again"

    I would love to see underwater dungeons and cities, huge and rare monsters that cannot be defeated by anyone who didn't discover some kind of a secret to defeating them etc The game must push you to discover it because it is amazing and hidden, not to google how to do it because you are bored
  • In archeage, the water transportation and combat is one of its saving graces, especially transportation.

    It would be nice to see the developers expand on what archeage has done, and push the water travel to rivers as well as open oceans and lakes, in real life, many cities are formed because of the locations access to shipping lanes, fresh water and food sources. It would really effect immersion to include these mechanics.
  • An area with a big lake in it could be used for a venecian/laketown (from the hobbit) kind of node. Open sea along the coasts would be great, but if thats to much to start with, maybe a big lake could be a good starting point. Also I like the idea of allowing travel over rivers...
  • Water content
    Steven:
    " The whole water scene is something I don't have the answer to yet. It is an entirely different scope of production and development that we won't be able to ascertain until after we see what type of interest Ashes can achieve in the coming months. "
  • I'd love to see sailing boats that need a crew to operate, perhaps sea fights and more, but yeah, maybe we'll have to wait and see how the game grows up.
  • I don't want to be that guy that says, "I don't think it's worth it." ...

    So I won't be. Ship-on-ship combat (basically two, huge, multiple-operator siege engines, that can be invaded and pillaged) sounds really cool. But it also sounds like a lot of work. I dunno, AoC is already a pretty ambitious game.

    So uh, we'll have to wait and sea if it there's room left for naval features. Such a novel pun, I know. ;)
  • A boat system like Archeage would be awsome <3 Enjoyed it so much sailing over the sea and fishing fish.

    Greez
  • I think one of the few things Archeage did well was the open water activities and I would love to see something like that added. However if it is going to take a lot of time and effort, I wouldn't mind seeing open water content added through an expansion later on.
  • +1 for something similar to Archeage water stuff, and for the love of god don't mess up diving controls, just try them out in Black Desert online and you are ready to head smash your keyboard.

    but a node out on an island far away from the mainland would be awesome, and that there would be sea battles over the ships trade routes, just so red players get more to do, and you sometimes would have to hire an entire fleet to protect the cargo. would be Legendary. oh and also sea monsters that also could attack the fleets just to make it more risky but also a bit more profitable :)
  • [quote quote=9102]+1 for something similar to Archeage water stuff, and for the love of god don’t mess up diving controls, just try them out in Black Desert online and you are ready to head smash your keyboard.[/quote]

    Right?
    That stuff was horrendously implemented.
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