Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Race Design
ArchivedUser
Guest
Hey all, I'm new to the whole AoC and starting to learn more and more about it. I love a lot of what it's got so far, some really out of the box ideas!
I know there are a lot of people out there making a lot of great notes and inputs on what kind of races we could see in this. I am absolutely no expert on how to work something like that in a game [consider how to lay armor on different models, unique animations and movements, different combat motions, etc.]
Though it can be a lot of work, I would LOVE if the creators here would consider making sure the races they do decide on are at least different enough to be considered different. I don't know how many times we have seen the whole "everything is human physic or anatomy" copy out there. I think from some of the more successful MMORPGs, it would be great to see a take on some of the positives other games have made. Like WoW, how each race is different in their stance, their muscle anatomy, proportions, and more.
<img src="https://www.dropbox.com/home/Sketch?preview=racetypes.png" alt="Race Types" />
https://www.dropbox.com/s/prb6qg0cc4llfol/racetypes.png?dl=0
I think their concept artists have a lot they could work with, but if they could throw in some different models for the races, I think it would really help carry it along. Took me about 30 mins to come up with some crude silhouettes of what the basic differences could be. There's still A LOT more that can be made, and with given time I know a bunch of artists that could imagine up the detailing and depth a race could have. But what do you guys think?
I know there are a lot of people out there making a lot of great notes and inputs on what kind of races we could see in this. I am absolutely no expert on how to work something like that in a game [consider how to lay armor on different models, unique animations and movements, different combat motions, etc.]
Though it can be a lot of work, I would LOVE if the creators here would consider making sure the races they do decide on are at least different enough to be considered different. I don't know how many times we have seen the whole "everything is human physic or anatomy" copy out there. I think from some of the more successful MMORPGs, it would be great to see a take on some of the positives other games have made. Like WoW, how each race is different in their stance, their muscle anatomy, proportions, and more.
<img src="https://www.dropbox.com/home/Sketch?preview=racetypes.png" alt="Race Types" />
https://www.dropbox.com/s/prb6qg0cc4llfol/racetypes.png?dl=0
I think their concept artists have a lot they could work with, but if they could throw in some different models for the races, I think it would really help carry it along. Took me about 30 mins to come up with some crude silhouettes of what the basic differences could be. There's still A LOT more that can be made, and with given time I know a bunch of artists that could imagine up the detailing and depth a race could have. But what do you guys think?
0