Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Class Combinations and Imperfect Balance
ArchivedUser
Guest
After re-watching <a href="https://www.youtube.com/watch?v=e31OSVZF77w">Perfect Imbalance - Why Unbalanced Design Creates Balanced Play (Extra Credits)</a> rethought the subject of switching our secondary class;
<ul>
[li]Class combinations will not be created equally; some are going to add a lot of viability (extra damage, enhanced mobility, etc) while other combinations will add so little as to be seen as "broken" or under powered.[/li]
[li]A certain class combo may be very viable at level X while a another combo will be very weak against the former. But at level X+y this switches around and now the combo that was weaker is now dominant. At level X+z yet another combo rises to the front of viability and is seen as the go to class.[/li]
[li]The players would not demand perfect balance at every level, or even end level, for every class combo but realize that there is a rock-paper-scissors balance; ex. one plays combo X which is weak against combo Y so they pair up with a friend that plays combo Z which dominates combo Y (which is itself dominated by combo A, etc).[/li]
</ul>
Some will complain that they like to play a rogue/mage but are never invited to epic dungeon raids because mage/rogue is the meta (this is just an example until we know more about class combos, of course). The R/M player believes that it is unfair that their playstyle is UP while the M/R is OP and proceeds to rant about it on the forums and anywhere else they think they can get the dev's attention.
Should this be addresses as a serious issue or should this just be seen as part of the perfect imbalance inherent in the game?
Should/will (hopefully) the ability to switch our secondary alleviate some of the inherent imbalance and lead to a better rock-paper-scissors class combo experience?
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[center][youtube]e31OSVZF77w[/youtube][/center]
<ul>
[li]Class combinations will not be created equally; some are going to add a lot of viability (extra damage, enhanced mobility, etc) while other combinations will add so little as to be seen as "broken" or under powered.[/li]
[li]A certain class combo may be very viable at level X while a another combo will be very weak against the former. But at level X+y this switches around and now the combo that was weaker is now dominant. At level X+z yet another combo rises to the front of viability and is seen as the go to class.[/li]
[li]The players would not demand perfect balance at every level, or even end level, for every class combo but realize that there is a rock-paper-scissors balance; ex. one plays combo X which is weak against combo Y so they pair up with a friend that plays combo Z which dominates combo Y (which is itself dominated by combo A, etc).[/li]
</ul>
Some will complain that they like to play a rogue/mage but are never invited to epic dungeon raids because mage/rogue is the meta (this is just an example until we know more about class combos, of course). The R/M player believes that it is unfair that their playstyle is UP while the M/R is OP and proceeds to rant about it on the forums and anywhere else they think they can get the dev's attention.
Should this be addresses as a serious issue or should this just be seen as part of the perfect imbalance inherent in the game?
Should/will (hopefully) the ability to switch our secondary alleviate some of the inherent imbalance and lead to a better rock-paper-scissors class combo experience?
---
[center][youtube]e31OSVZF77w[/youtube][/center]
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