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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Support for gamepad?
Found this game on LazyPeon video. Very interested about this game. Wondering if this game will support gamepad controller?
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https://discordapp.com/invite/AshesofCreation
Where you can ask the devs directly. It's a very valid question.
or not) to the level, which will be compatibile with their consoles/controllers or ideas (casual friendly). They will unfortunately have an impact on how the game will look as a final product.
I really can't understand, why there always must be this one guy, who wants to make another game run on his console/controller or give him everything for a minimal effort (casual friendly), while he has a ton of options and games to choose from already, which have those characteristics. Making this game as another shallow, bland and uremarkable product is a natural and inevitable consequence of fulfilling such requests. If you want the game to be run on console, then the whole game, it's gameplay and mechanics have to be lowered to the huge limitations of the console's hardware and how the console's controllers are efficient at playing MMORPG (they aren't at all). If this game is supposed to be played on console and it won't be a completely different game/product for consoles, then this game won't be worth of any notice, even with huge amount of features, if the gameplay will be on console's level.
The most obvious example of that is complexity and depth of TES III: Morrowind (yes, it could be run on consoles, but the whole game, so also PC version, wasn't been simplified to the level of consoles) compared to, how dumbed down was Oblivion, not to mention what a soulless, dull and washed from any depth game was Skyrim. It's the essence of the process of making the game compatibile with consoles and it's crowds that don't want things to be too complicated.
Is this game going to be something innovative with deep and interesting gameplay or will it be forgotten quickly by trying to apply to the tastes of everyone making it just an another shallow title? There are so many examples of the latter that I just can't understand, why developers are keep making the same mistakes again. Hopefully this game will not be the case.
or not) to the level, which will be compatibile with their consoles/controllers or ideas (casual friendly). They will unfortunately have an impact on how the game will look as a final product.
I really can’t understand, why there always must be this one guy, who wants to make another game run on his console/controller or give him everything for a minimal effort (casual friendly), while he has a ton of options and games to choose from already, which have those characteristics. Making this game as another shallow, bland and uremarkable product is a natural and inevitable consequence of fulfilling such requests. If you want the game to be run on console, then the whole game, it’s gameplay and mechanics have to be lowered to the huge limitations of the console’s hardware and how the console’s controllers are efficient at playing MMORPG (they aren’t at all). If this game is supposed to be played on console and it won’t be a completely different game/product for consoles, then this game won’t be worth of any notice, even with huge amount of features, if the gameplay will be on console’s level.
The most obvious example of that is complexity and depth of TES III: Morrowind (yes, it could be run on consoles, but the whole game, so also PC version, wasn’t been simplified to the level of consoles) compared to, how dumbed down was Oblivion, not to mention what a soulless, dull and washed from any depth game was Skyrim. It’s the essence of the process of making the game compatibile with consoles and it’s crowds that don’t want things to be too complicated.
Is this game going to be something innovative with deep and interesting gameplay or will it be forgotten quickly by trying to apply to the tastes of everyone making it just an another shallow title? There are so many examples of the latter that I just can’t understand, why developers are keep making the same mistakes again. Hopefully this game will not be the case.
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I'd just like to point out that just because a game has fewer buttons to press doesn't make it less "hardcore" or easier to play. MOBAs are a prime example of that. In League of Legends your champion has just 4 abilities, and then you have 2 additional "summoner spells" and that's it. 6 abilities, which by mmorpg standards is very little, and yet it is one of the most complex games to play. On a side note to that, LoL does have controller support but it is much much harder to play it on a controller than a keyboard and mouse.
I personally have no problem with controller support as long as it's done in a sensible way.
or not) to the level, which will be compatibile with their consoles/controllers or ideas (casual friendly). They will unfortunately have an impact on how the game will look as a final product.
I really can’t understand, why there always must be this one guy, who wants to make another game run on his console/controller or give him everything for a minimal effort (casual friendly), while he has a ton of options and games to choose from already, which have those characteristics. Making this game as another shallow, bland and uremarkable product is a natural and inevitable consequence of fulfilling such requests. If you want the game to be run on console, then the whole game, it’s gameplay and mechanics have to be lowered to the huge limitations of the console’s hardware and how the console’s controllers are efficient at playing MMORPG (they aren’t at all). If this game is supposed to be played on console and it won’t be a completely different game/product for consoles, then this game won’t be worth of any notice, even with huge amount of features, if the gameplay will be on console’s level.
The most obvious example of that is complexity and depth of TES III: Morrowind (yes, it could be run on consoles, but the whole game, so also PC version, wasn’t been simplified to the level of consoles) compared to, how dumbed down was Oblivion, not to mention what a soulless, dull and washed from any depth game was Skyrim. It’s the essence of the process of making the game compatibile with consoles and it’s crowds that don’t want things to be too complicated.
Is this game going to be something innovative with deep and interesting gameplay or will it be forgotten quickly by trying to apply to the tastes of everyone making it just an another shallow title? There are so many examples of the latter that I just can’t understand, why developers are keep making the same mistakes again. Hopefully this game will not be the case.
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I cannot agree more with you. Controller support means the game gets dumped down to a close to no competitive level. Many companies still haven't realize that the most succesful multiplayer games are the most competitive ones (CS:GO, Dota 2, Starcaft). The day we see the same level of competitivness in a MMO will be the day when that game will rule the market. Blade and soul tried - I cannot disagree the PVP is quite good there - but not enough to get you addicted as much as cs:go or dota 2 for example.
I’d just like to point out that just because a game has fewer buttons to press doesn’t make it less “hardcore” or easier to play. MOBAs are a prime example of that. In League of Legends your champion has just 4 abilities, and then you have 2 additional “summoner spells” and that’s it. 6 abilities, which by mmorpg standards is very little, and yet it is one of the most complex games to play. On a side note to that, LoL does have controller support but it is much much harder to play it on a controller than a keyboard and mouse.
I personally have no problem with controller support as long as it’s done in a sensible way.
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You mistake complexity for high skill cap. Because, to be honest, MOBAs are quite a primitive forms of gameplay, they definitely are not complex and hard to play & understand, that's why they are so popular, that's why they dethroned Starcraft II as a king of e-sport in 2012, which by the way, had and probably still have a very high threshold of approachability for new and unskilled players. Also, because you can't blame anyone else for your defeats than yourself. So, few buttons to press and some other fundamental specifics of MOBAs make them objectively easier to play, much easier.
Other thing is the fact that they have quite a high skill cap and a huge room for improvement. It's true, but it doesn't make it any less dull and unstimulating for my mind. It simply doesn't keep me interested in the game by doing exactly the same things all the time and being at the same time limited to only few abilities. But it's all up to someone's subjective tastes, there are many people, who love such games. Another thing is the fact that there are no MOBAs for consoles or any of which I am aware of that would be really successful and popular, which only proves further my points about the consoles, and how important it is to stick away from them, when it comes to AoC.
Also, I don't like very much this example with MOBAs, it's not very adequate. You could go further and say that there is a FIFA series, very successful, played on console and gamepad (even should be), big difference between noob and skilled player, "the game even has 0 abilities!". Yeah, that's true, but it's a completely different type of gameplay, same goes to MOBAs, thus it's pointless to really mention them. If you will manage to find a MMORPG with 4-6 abilities that really has an interesting, complex and deep gameplay, then we can talk.
Ehh, it has nothing to do with making the controller support in a "sensible way". If there will be gamepads and consoles in this game, which will, without a doubt, handicap the ability of players, who use them, to play/fight in the conditions, that with all their complexity common for PC-only games, would normally and perfectly suit the keyboard and mouse setup. In such situation game HAS to be dumbed down to the level of what the gamepad or console's controllers offer in terms of ability to play MMORPGs, otherwise it will be obviously unfair for the console's crowd and will never be an actual state of things, unless there will be two separate AoC games, which I can't believe will be a truth.
Sometimes it is better to think twice before you write something. Since the start of the internet people have the ability to express freely their opinions, not very thoughtful opinions. No wonder the gaming industry went shite, if developers follow the most popular ones.
or not) to the level, which will be compatibile with their consoles/controllers or ideas (casual friendly). They will unfortunately have an impact on how the game will look as a final product.
I really can’t understand, why there always must be this one guy, who wants to make another game run on his console/controller or give him everything for a minimal effort (casual friendly), while he has a ton of options and games to choose from already, which have those characteristics. Making this game as another shallow, bland and uremarkable product is a natural and inevitable consequence of fulfilling such requests. If you want the game to be run on console, then the whole game, it’s gameplay and mechanics have to be lowered to the huge limitations of the console’s hardware and how the console’s controllers are efficient at playing MMORPG (they aren’t at all). If this game is supposed to be played on console and it won’t be a completely different game/product for consoles, then this game won’t be worth of any notice, even with huge amount of features, if the gameplay will be on console’s level.
The most obvious example of that is complexity and depth of TES III: Morrowind (yes, it could be run on consoles, but the whole game, so also PC version, wasn’t been simplified to the level of consoles) compared to, how dumbed down was Oblivion, not to mention what a soulless, dull and washed from any depth game was Skyrim. It’s the essence of the process of making the game compatibile with consoles and it’s crowds that don’t want things to be too complicated.
Is this game going to be something innovative with deep and interesting gameplay or will it be forgotten quickly by trying to apply to the tastes of everyone making it just an another shallow title? There are so many examples of the latter that I just can’t understand, why developers are keep making the same mistakes again. Hopefully this game will not be the case.
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Theres a reason why FF14 is successful. Most people who have work doesnt want to sit on a gaming chair. Some wants to just relax sit on a couch while playing the game. Its this reason of people who consider themselves as hard core MMO gamer who belittle casual gamer that many MMOs have toxic community. Besides adding a gamepad support is a huge plus. I would definitely buy this game or subscribe if the game choose to p2p model and Im sure that Im not the only one who share the same point of view here.
To sum up: The reason I ask is because I want to play this game while I am sitting on my couch holding a controller. And Im hoping they support it