Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Please consider SWG model for crafting
ArchivedUser
Guest
To this day, I believe that SWG had the best crafting/resoure system. The thrill of finding that elusive chemical with the right properties to make that top notch weapon...well for me, that is what it was all about. I had 4 accounts with large harv going and the exploring and placement was exciting.
I have heard that you have developers from SWG on payroll. Would love to see something like this in your game. The search for that elusive node of awesome quality material that operates on a random generator spawn node....nothing predictable....reward those who search and search.
Just saying.
I have heard that you have developers from SWG on payroll. Would love to see something like this in your game. The search for that elusive node of awesome quality material that operates on a random generator spawn node....nothing predictable....reward those who search and search.
Just saying.
0
Comments
The only thing I wouldnt have is extractors, I would put NPC labors in for that. Its a Fantasy game not a Sci Fi game :P
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I had the best Rocket launchers on Wanderhome most times because I knew how the stats work together to get the most out of all the pieces. SWG is the best Crafting system ever. That includes Item Decay were items break.
I would love to see this taken to the next level!
ER = Entangle Resistance (only found in gemstones) (not used for anything in the game)
CR = Cold Resistance (found in minerals)
CD = Conductivity (metals, a key stat in any electronics)
DR = Decay Rate (almost everything)
FL = Flavor (food)
HR = Heat Resistance (minerals)
MA = Malleability (usually minerals, but also plastics, wood, bone and hides)
PE = Potential Energy (any energy source, including food)
OQ = Overall Quality (a catch all category, all resources have an OQ stat)
SR = Shock Resistance (minerals, plastics, wood, bone and hides)
UT = Unit Toughness (minerals, plastics, wood, bone and hides)