Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Dungeons /Cities can be altered by NPCs (Mobs , creatures of the world)?

Since there will be changes to the world based on the Nodes progression, will those changes influence the dungeons or creatures/Monsters/Mobs that are around the environment ?

Here's an example:

Assuming there is a quest in one of the nodes that require players to decrease the number of a certain creature(lets call them bob) that is around that area , but the number of players that needed to do that quest so that did not reach the required number (not many people did the quest) , below a few things could happen.

1- The quantity of bobs increased so much that could offer a real threat to your Node region and they could possibly destroy a city /Metropolis in the area , put it into siege maybe ?

2- Lets say there is an open world dungeon in the area and that dungeon normally has very few mobs , but now that the number of bobs has increased and they seem to be becoming very organized and that is due to the fact that the bobs are following orders from their king/queen bob. Now the next time you go to the dungeon you realized that is swarming with bobs and you actually find out that this specific dungeon is where the King/queen is located.
2.1 - Will this Dungeon turn into an raid ?
2.2 - You will need a raid group to clear/ make it an world event where if it is not completed those mobs can take over your city/Node creating an even bigger event and so on?

Sorry for all the writing folks , just trying to get a gist of how things will change and how the AI will react to certain things.

Comments

  • Since there will be changes to the world based on the Nodes progression, will those changes influence the dungeons or creatures/Monsters/Mobs that are around the environment ?

    Here's an example:

    Assuming there is a quest in one of the nodes that require players to decrease the number of a certain creature(lets call them bob) that is around that area , but the number of players that needed to do that quest so that did not reach the required number (not many people did the quest) , below a few things could happen.

    1- The quantity of bobs increased so much that could offer a real threat to your Node region and they could possibly destroy a city /Metropolis in the area , put it into siege maybe ?

    2- Lets say there is an open world dungeon in the area and that dungeon normally has very few mobs , but now that the number of bobs has increased and they seem to be becoming very organized and that is due to the fact that the bobs are following orders from their king/queen bob. Now the next time you go to the dungeon you realized that is swarming with bobs and you actually find out that this specific dungeon is where the King/queen is located.
    2.1 - Will this Dungeon turn into an raid ?
    2.2 - You will need a raid group to clear/ make it an world event where if it is not completed those mobs can take over your city/Node creating an even bigger event and so on?

    Sorry for all the writing folks , just trying to get a gist of how things will change and how the AI will react to certain things.
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