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Intrigued about PVP

Hello everyone !!!

So yea, i was intrigued about the player versus player in this game, the whole PvE part seem really fabulous.
Not that i am not confident that PvP will be amazing aswell, i was just wondering about the open world part,
will it be similar to one of my favorite of all time PvP games, Ultima online ? Will their be a PK system like their
was in there or will it be totally different and nearly impossible to achieve being an outlaw reckless killer ?

Comments

  • Greetings Simonizer and welcome to the AoC community!

    In all honesty i'm more of a ECO focused player so hit me up if you need crafting gear and such! lol

    Feel free to join the AoC Discord channel - https://discord.gg/tnb7Wvk - !

    Also, just about everything known about AoC has been compiled into a google docs file, here's the link - https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#

    Again, welcome to the AoC community it's a pleasure to meet you.
  • About Open World flagging, qutoing Sarumonin's faq from Discord:



    <blockquote>What type of flagging system will be used for PvP in Ashes?
    There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red). Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.

    Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.

    While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.</blockquote>
  • [quote quote=9212]About Open World flagging, qutoing Sarumonin’s faq from Discord:

    <blockquote>What type of flagging system will be used for PvP in Ashes?
    There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red). Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.

    Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.

    While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.
    </blockquote>
    [/quote]

    Thank you very much kind sir !
  • Welcome Simonizer! I'm happy to see such eager PVPers joining the community :D

    I just wanted to add to what AeonAuron quoted Saru who quoted Steven that upon death a corrupted player will also be losing gear in addition to other death penalties like exp loss and lowered gear durability.

    I'm sorry for my intrusion ^^'
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