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Weapon Augmentation?

Hello everyone, Bhan here.

So I was reading through the summarization notes of AoC so far(https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#), and I don't see anything about Weapon Augmentation.
Am I just blind or is this not a feature that's going to be in AoC?
I personally would LOVE for Weapon Augmentation!

What are your thoughts?

Comments

  • I apologize for the double post, my connection hiccuped :P
  • What do you mean by "weapon augmentation"? Do you mean upgrades or enchantments that apply to weapons and armour?
  • [quote quote=9248]What do you mean by “weapon augmentation”? Do you mean upgrades or enchantments that apply to weapons and armour?

    [/quote]

    Essentially, yes.
    Something as simple as adding say a Stone of Fire to a weapon that has an available slot.
    Ultimately adding Fire Damage.
  • Or using the stone on a piece of Armour would grant Fire Resistance.
  • I think I heard a rumour about there will be, but I think we'll have to wait a bit to find out for sure
  • Probably depend on how deep the devs want to entire artisan system to be (gathering, processing, crafting);

    If a player can simply swap out augmentation items (stones, gems, etc) and turn their fire damage dealing sword into one that deals ice damage then there will be less use for high level crafters. A "buy-once, change-forever" system lessens the importance of the artisan chain.

    If a swordsmith makes a longsword that deals fire damage and can do nothing else ever then the player will need to also buy a weapon that deals ice damage should they have need of that aspect as well. Same with additional damage in general or against a specific foe. A "once it's made it's forever that way" crafting system puts more stress on the crafting system and heightens demand for gatherers, processors., and crafters at all skill levels.

    So we'll have to see how the devs plan the artisan system to be relevant at all character and skill levels, or if at all.
  • [quote quote=9288]Probably depend on how deep the devs want to entire artisan system to be (gathering, processing, crafting);

    If a player can simply swap out augmentation items (stones, gems, etc) and turn their fire damage dealing sword into one that deals ice damage then there will be less use for high level crafters. A “buy-once, change-forever” system lessens the importance of the artisan chain.

    If a swordsmith makes a longsword that deals fire damage and can do nothing else ever then the player will need to also buy a weapon that deals ice damage should they have need of that aspect as well. Same with additional damage in general or against a specific foe. A “once it’s made it’s forever that way” crafting system puts more stress on the crafting system and heightens demand for gatherers, processors., and crafters at all skill levels.

    So we’ll have to see how the devs plan the artisan system to be relevant at all character and skill levels, or if at all.

    [/quote]

    They could also implement some sort of binding similar to how ESO does it.
    But yeah you both are absolutely right, i guess we wait and see!
  • With regards to adding elemental damage to weapons, they may wish to put that as an augmentation from the secondary classes. You could be a normal fighter but then you choose mage as your secondary class and learn how to add certain elements to your weapons or attacks.

    I guess it will also depend on whether the effectiveness of elemental attacks depends on the enemy it is used on, for example a Water based attack deals extra damage against a Fire enemy, etc.
  • I think theres going to be Weapon Augmentation in this game, although they didn't say anything about it, they might add it in the near future.
  • I completely agree with this. It can take away from the fact that you chose a certain line to follow. If this is the case many will just be able to augment their weapons to whatever they need at the time rather than to use and strategize with what they have at the moment
  • [quote quote=9437]I completely agree with this. It can take away from the fact that you chose a certain line to follow. If this is the case many will just be able to augment their weapons to whatever they need at the time rather than to use and strategize with what they have at the moment

    [/quote]

    See that's where they would need to do some serious balancing if it were to be implemented
  • I absolutely love augmentation systems in weapons, it does make your weapon really into <em>your</em> weapon. Just some personal taste and wishful thinking here, but I'm hoping that the augmentations are associated more with generic power increases than specific archetypes of damage/resistances. If they add some risk to augmenting (by some I mean a lot) and I'd thoroughly enjoy that system. I know it's a very Korean-stylized weapons system, but hey, I grew up playing with that, what can I say, I'm a sucker for weapon lottery.
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