Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Just wanted to share my thought about how great the devs of AoC were
ArchivedUser
Guest
When I was thinking about what made MMORPGs die - and a lot of online games also suffered from this for a long time - I came to a conclusion: Static content equals to Death of the game. When a game has a long gap of time without polishing its content or adding new features or renewing itself, he dies.
Then I was thinking about why MOBAs got so popular and it is because the exactly opposite reason the MMOs were dying, MOBAs
had constant updates, so a character that is strong now may not be in 3 patches later and those 3 patches will come in a short period of time compared to other games. You may not like the system of buffs and nerfs they have - for example LoL, one week character X is OP, 2 weeks later he is trash and Y is OP - but this creates the feeling of the game always being new, so you can't stop learning how to play or else you will fall behind and not get a good ranking or just suck and lose, no one likes to lose. With this it's clear that the game renewing itself is a great way to keep the game alive and the player interested in playing.
Then it comes Ashes of Creation and the great idea of making a world that reacts to the players, this means the game will keep renewing itself without the need of the creators to directly make new content, on day X you and your guild can control a castle near a node, you all have the complete line of production of a special type of armor everyone would like to have, so you all profit, but on day X+50, the node your guild had was destroyed by the alliance of two other guilds that didn't like yours, now your guild fight as bandits to destroy the caravans of this guild alliance because they are the ones that controls the production since they have a far away node producing this armor. This event can happen in the game, it's something that every player and there is a chance that even the whole server would know about and the devs didn't have to touch one finger so it could happen, the world changed, the roles changed, the game renewed itself.
I hope I made my point clear, maybe it's not even that impressive, but I thought it was a great move by the devs, so I had to share my thoughts.
Then I was thinking about why MOBAs got so popular and it is because the exactly opposite reason the MMOs were dying, MOBAs
had constant updates, so a character that is strong now may not be in 3 patches later and those 3 patches will come in a short period of time compared to other games. You may not like the system of buffs and nerfs they have - for example LoL, one week character X is OP, 2 weeks later he is trash and Y is OP - but this creates the feeling of the game always being new, so you can't stop learning how to play or else you will fall behind and not get a good ranking or just suck and lose, no one likes to lose. With this it's clear that the game renewing itself is a great way to keep the game alive and the player interested in playing.
Then it comes Ashes of Creation and the great idea of making a world that reacts to the players, this means the game will keep renewing itself without the need of the creators to directly make new content, on day X you and your guild can control a castle near a node, you all have the complete line of production of a special type of armor everyone would like to have, so you all profit, but on day X+50, the node your guild had was destroyed by the alliance of two other guilds that didn't like yours, now your guild fight as bandits to destroy the caravans of this guild alliance because they are the ones that controls the production since they have a far away node producing this armor. This event can happen in the game, it's something that every player and there is a chance that even the whole server would know about and the devs didn't have to touch one finger so it could happen, the world changed, the roles changed, the game renewed itself.
I hope I made my point clear, maybe it's not even that impressive, but I thought it was a great move by the devs, so I had to share my thoughts.
0
Comments
Come join me and my Pack. Its more fun when we are together.
<img src="https://thetomatos.com/wp-content/uploads/2016/05/wolfpack-clipart-1.png" alt="" />