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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mercenary / Assassin - Guild
ArchivedUser
Guest
Anyone know if we will have the ability to make a mercenary or assassination styled guild?
I got the idea when hearing about how the pvp functions in this game and I think it would be really cool.
The idea:
You would have like a guild home (no matter what kind of guild you are) and one of the options would be assassination.
This would allow your guild to get kill requests from other players targeting either players from other guilds or scary monsters etc.
The way this would work would be that the mercenaries could be clensed from the "bad standing" earned from killing other players, but only if they had a job killing that player.
Other guilds would then place kill-orders on leaders of other guilds and pay a reward, maybe they can choose what they want from the kill - maybe a special mercenary cache drops from the target that can only be givin to the buyer, maybe this is something specific from the targets inventory or something like that.
If a player was targeted he would get a warning when a assasin is close or something like that, and if the merc is killed the contract is lost and the money used to order the kill would also be lost.
Maybe the mercs can also list as bodyguards to block a kill request on a target for some time
//end of idea :)
Tell me what you think
I got the idea when hearing about how the pvp functions in this game and I think it would be really cool.
The idea:
You would have like a guild home (no matter what kind of guild you are) and one of the options would be assassination.
This would allow your guild to get kill requests from other players targeting either players from other guilds or scary monsters etc.
The way this would work would be that the mercenaries could be clensed from the "bad standing" earned from killing other players, but only if they had a job killing that player.
Other guilds would then place kill-orders on leaders of other guilds and pay a reward, maybe they can choose what they want from the kill - maybe a special mercenary cache drops from the target that can only be givin to the buyer, maybe this is something specific from the targets inventory or something like that.
If a player was targeted he would get a warning when a assasin is close or something like that, and if the merc is killed the contract is lost and the money used to order the kill would also be lost.
Maybe the mercs can also list as bodyguards to block a kill request on a target for some time
//end of idea :)
Tell me what you think
0
Comments
Something like this i don't personally believe would work. As it would become a thing that everyone and their brothers would join a Mercenary group just to get ridden of their bad standing, However there isn't enough information to determine how Mercenary guilds might be able to perform. There is already a Mercenary guild that is starting up, if you are interest. Look in the Guild Recruitments for "Band Of The Hawk"
That is for a mafia game not a MMO.
If it was the case for that to be then players woth just leave the game becouse someone that is angry at someone putting a bounty on him, the mercenary kills him and maybe wants to kill someone more and get Bad Standing then just need to go to the guild and he is safe, but everyone els that is not in that guild or that kind of guild can not fight back and kill him becouse they can not get rid of the Bad Standing.
Sorry but that is just a dum idee on kill requests, but if they are more like a cop and get a request if someone have killed to many players or a monster is destroying some house or killing many players. Then it is not a bad idee with Mercenary guilds.
But not assassination that is for every player to make them self be if they want to and die painfully
What if you pay me to kill someone, I pm the victim and split the bounty? :D
There is no "easy" solution to that.
As to the pm and bounty split. That woud indeed be hard. Maybe make it so that the bounty can never get to the victim.
How i'm not shure cause that sounds really hard indeen lol :p
Any other system is clear for abuse / griefing.
after I've thought this a little more through I can see the problems too, just thought it would be kinda cool to have a merc lifestyle in an mmo :)
good suggestions all around
Guilds that focus and train for ambushing Caravans.
Guilds that study and plan how best to assassinate within a city and have classes/equipment better suited for this gameplay.
(Specifically in Cities there will be NPC's that when killed contribute to the attacking sides progress, so people would want to defend these NPC's.)
Case A could be where a Crafting Guild is trying to run the markets / produce but guild X is working against them, trying to control the market.
Case B could be faction X is trying to expand into another node, faction Y is too small to resist this and hires Mercs to support their efforts.
Guilds that focus and train for ambushing Caravans.
Guilds that study and plan how best to assassinate within a city and have classes/equipment better suited for this gameplay.
(Specifically in Cities there will be NPC’s that when killed contribute to the attacking sides progress, so people would want to defend these NPC’s.)[/quote]
This is exactly what I planned on creating a guild/joining a guild to do. I do not know everything about the Caravan or Sieges yet, but I do know that I am PVP minded. I do like all the other aspects of the game as well.
I have never really been into crafting but if I could find a crafting guild to "sell" my services to I will. Maybe I will gather and raid caravans or protect them if the price is right.
I will still be participating indirectly to the Node system via the caravans as well.
My class decision will probably end up being Ranger/Rogue.