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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Fishing?
Would love to see how they will be approaching fishing... Been my favorite mmo activity (archage max fishing lol). Anyone else interested in fishing and if so any ideas or comments on what you would like to see in it.... Going to purchase access when they start a kickstarter and i am going to thoroughly test every fishing aspect i can find so i can be ready for release :) if that feature is available that is
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1. Pick your bait for a specific type of fish your fishing for
2. Mouse over the location your trying to cast to and press rmb to cast (type of pole and fishing skill would make landing your cast in the right spot easier or harder)
After cast use rmb to reel in and move mouse to try to make your bait move in a specific direction
If you get a bite use lmb to set the hook and rmb to continue to reel the fish.....if the fish starts pulling to hard you have to stop reeling so you don't break your line and if it's starting to get loose from the hook youd need to reset the hook by pressing lmb again
1. Pick your bait for a specific type of fish your fishing for
2. Mouse over the location your trying to cast to and press rmb to cast (type of pole and fishing skill would make landing your cast in the right spot easier or harder)
After cast use rmb to reel in and move mouse to try to make your bait move in a specific direction
If you get a bite use lmb to set the hook and rmb to continue to reel the fish…..if the fish starts pulling to hard you have to stop reeling so you don’t break your line and if it’s starting to get loose from the hook youd need to reset the hook by pressing lmb again
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This sounds brilliant and fun, and I'm sure a system like this will be added. Put it this way, the effort they're going through developing every other aspect of the game, makes it hard to believe that fishing will be a cop out!
Oh and add sailing please, imagine guild fishing boats, complete with master fishermen, nets and even accompanied by smaller combat ships to defend their catch? Yes please, let the great fishing wars commence!
You never played ArcheAge, did you?
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9812" rel="nofollow">Gimblewald wrote:</a></div>
Oh and add sailing please, imagine guild fishing boats, complete with master fishermen, nets and even accompanied by smaller combat ships to defend their catch? Yes please, let the great fishing wars commence!
</blockquote>
You never played ArcheAge, did you?
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I did not, no :(
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9814" rel="nofollow">tinukeda wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9812" rel="nofollow">Gimblewald wrote:</a></div>
Oh and add sailing please, imagine guild fishing boats, complete with master fishermen, nets and even accompanied by smaller combat ships to defend their catch? Yes please, let the great fishing wars commence!
</blockquote>
You never played ArcheAge, did you?
</blockquote>
I did not, no <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f641.svg" />
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Back in the first year or so, when fishing was a huge thing, we had all of those things going on.
Massive fishing raids (for mutual protection from pirates), pvp, fishing boats getting stolen, etc
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9821" rel="nofollow">Gimblewald wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9814" rel="nofollow">tinukeda wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/fishing/#post-9812" rel="nofollow">Gimblewald wrote:</a></div>
Oh and add sailing please, imagine guild fishing boats, complete with master fishermen, nets and even accompanied by smaller combat ships to defend their catch? Yes please, let the great fishing wars commence!
</blockquote>
You never played ArcheAge, did you?
</blockquote>
I did not, no <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f641.svg" />
</blockquote>
Back in the first year or so, when fishing was a huge thing, we had all of those things going on.
Massive fishing raids (for mutual protection from pirates), pvp, fishing boats getting stolen, etc
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See, now THAT is cool. Especially if a lone fisherman minding his own business has a chance to accidentally fish up a Kraken, leading to a world encounter :P Also I'd imagine that the Kraken may have swallowed the odd epic fishing pole over the years..
Back to the point of the thread - tool crafting is definitely a good idea. Artisan pole-crafters would be a nice thing to see around: You get the lumberjacks cutting the wood, the pole crafter makes fishing poles, harpoons etc, then the fisherman purchases these to fish bigger fish or a specific type of fish
Could there be a taxidermist branch added so we can mount our best prizes in our homes? Could taxidermist be part of the processing mechanic? A lot to find out and look forward to.
How about being able to place a pond or small lake in our node house acreage? Invite friends over for a little fishing and fish fry?
As one of the best dwarven fisherman around I heartily endorse any and all greatness that the team can add to the game for us serious fishers of wet, wiggly things.
They say that you can be a jack of all trades or a true master in one trade tree?
tell me which one is linked to the water and ill be a master in that tree.
I have worked with fishing as easy as click and forget to systems were you had to build everything including your boat. Love them all Especially if I could be a shipwright. I would strive for that.
-Tephra
Since there's really no other mmo, that treats wildlife as some different type of entity...
Usualy you just kill em for some experience and that's it. Yet it would be awesome if you would actualy be able to "hunt" these animals down for some additional goods...
Like for example hunting down a bear would grant you some of his fur, which could provide a great resource to craft an armor from.
Killin an elephant (these are just some random examples), could give you one of his huge bone thingy's, which you could craft a weapon from..
And the same applies to fishing...
Get some fish for potions, food, whales for something else, etc...
The potential of wildlife is limitless.
Yet the work that has to be done in order to do something like this is huge.
So i dont really think that such a thing is gonna be available at the early stage of the game whatsoever...
But i definitely can see how this could work in an amazingly unique way.
Since there’s really no other mmo, that treats wildlife as some different type of entity…
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Steven has stated that resources will not instantly respawn - Now whether this is just ore veins and forests or it will also apply to wildlife and fish remains to be seen. Would like to see it happen, if not at launch then should the game be successful, in later developments. The players could over-hunt and -fish leading to shortages in one area which would necessitate trade with a resource rich node elsewhere.
Has been speculated elsewhere that seasons could affect crops. Don't see this game having a hunger mechanic but should it be included then wars over not just resources but arable land as well as hunting and fishing grounds could also take place.
But I totally agree with you, it would be fun ^^
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Yeah building boats and whale hunting are pretty cool but the wasd mini game in black desert imo is just silly imo.
Back in wow I would fish for "Deviate Fish" and then cook it to make "Savory Deviate Delight" then sell it
(it was a item you can eat and it would put a costume on you.... Pirate or Ninja its random )
The animation for Fishing in WOW was really Simple not much work put into it
cast a line and your bobber would jump and you right click it and you got the fish
so not much work but oddly it was fun
Hunting in Wow theirs a profession called "Skinning" you would skin for the fur not much animation their either
I would like to see hunting an actual thing with animation and everything
(WOW was made in 2004 so yeah.... )
I do like how they handled fishing in ArcheAge with the fishing boats and the random raids after you had the baited areas and would have 10-12 boats fishing in the one area protecting each other for as long as they could handle.