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Cleric/Ranger - Healer that uses a Bow (Hopes and Ideas)

So when I was younger I use to play this game called Last Chaos, it was incredibly fun and I loved that there was a class in it that was not only a healer, but a healer with a bow! I've always undertaken the role of Healer in games, from WoW I played every healing class there was in the game.

I'm incredibly eager to see what can be done with the Augment system, and what abilities will come from being a Ranger or a Cleric, or in turn both. I'm not sure yet whether I will Role Ranger Primary or Cleric Primary, but I'm guessing that Cleric as primary with Ranger off side would be the ideal option.

But what I'm most curious about is, will I as a Primary class selection as: Cleric, with a side to use Ranger, be able to use a Bow as my weapon? I dislike how basic staffs and wands are, bows are my fav weapon in fantasy games.

Also out of curiosity what would a class like this be called? Leave speculation in a comment below please! I'm eager to find out what other poeple think. The couple of names that I came up with, with a friend was either: Silver Archer, or; Divine Warden

Comments

  • I was thinking like Tyrande in heroes of the storm. So celestial arrows and speed buffing heals. Maybe an arrow that has a magic shield protecting those behind it and reflecting spells and such coming from those it's shooting at?

    But I think the main class is the one deciding your weapons and such. I'm going to be a rogue/mage or rogue/summoner and I expect to be like Rift's nightblade or League of Legends Zed hopefully.
  • OMG, yes! I'm totally on par with this. I always play healers, and my favourite weapon is bow in every game I play. however I never play bow-classes, cause I can't heal with them.
    At the very very earliest stage of The Elder Scrolls Online, it was possible to be a healer with a bow, and I loved it! (Then it became impossible)

    I'd LOVE to have the possibility of being a true healer, but with a bow as weapon.

    I imagine though that the main class will define which weapon you are using. So Cleric, will probably not use a bow. Maybe bard can, and maybe a Bard-Cleric would be more in the line of what a Healer with a Bow could be.

    Would be nice to have the vision of the dev's on that regard. :)
  • A healer with a celestial bow / arrow would make for an awesome and unique appeal i've never seen in another mmorpg. I rly like the idea!

    What i was guessing for the cleric / ranger combination was the theme of a druid though. I think steven said somewhere there would be a druid type of class within the class-combinations and i dont realy see another combination possible to fit the theme besides this. Maybe mage / ranger but that feels pretty farfetched..
  • first question is:

    are weapons locked by the primary archetype?
    I guess we could see different weapon types per archetype but all will be revolving around the same combat scheme, what I mean: As ranger I may use a bow or also a rifle/pistol or maybe a staff too but I won't use a 1h sword or shield. Same with a warrior not using a staff or and orb or bow or whatever seems plausible.
    I can be wrong but I guess it wouldn't make sense as it would create to many skill variations per archetype which will then change via the 2nd archetype.

    Another options would be that the 2nd archetype adds the primary weapon of the archetype to the weapon available to equip. For example a ranger can only equip a bow. A warrior only equips 2h sword. A Mage only a spellbook. A cleric only a staff.
    Cleric/Ranger combination: can equip Bows and Staffs.
    Warrior/Mage: can equip 2h swords and spellbooks.
    etc.

    2nd question is whether the combination ranger/cleric can pull of a 100% healer build or if you have to go cleric/ranger which will result in the first question- depending on the weapon question - can a cleric can wield a bow or not.

    3rd question:
    If only ranger can pick up the bow as a weapon and you choose cleric as secondary archetype the question is how will those archetypes interact with each other (same goes for other archetype combinations like rouge/cleric, mage/cleric for example).

    This is a pretty rough question as we only have the spellsword example (warrior/mage - where the 2nd archetype for example changes a possible charge skill of the warrior archetype to a instant teleport (charge changes to teleport). We also do not know if 2nd archetypes can add actual skills or simply change the first archetype according to the combination.

    I'd love to see this too as I always wanted to have a little more freedom as healer regarding weapon choice but it all boils down how they build their skill system. A little off topic but my guess is there will be skills which get adjusted by the 2nd archetype, then there will be general skills of the 1st archetype and maybe the 2nd archetype adds a few skills too but that's a rough guess and off topic so don't pay attention to that. ^^
  • [quote quote=10261]first question is:

    are weapons locked by the primary archetype?
    I guess we could see different weapon types per archetype but all will be revolving around the same combat scheme, what I mean: As ranger I may use a bow or also a rifle/pistol or maybe a staff too but I won’t use a 1h sword or shield. Same with a warrior not using a staff or and orb or bow or whatever seems plausible.
    I can be wrong but I guess it wouldn’t make sense as it would create to many skill variations per archetype which will then change via the 2nd archetype.

    Another options would be that the 2nd archetype adds the primary weapon of the archetype to the weapon available to equip. For example a ranger can only equip a bow. A warrior only equips 2h sword. A Mage only a spellbook. A cleric only a staff.
    Cleric/Ranger combination: can equip Bows and Staffs.
    Warrior/Mage: can equip 2h swords and spellbooks.
    etc.

    2nd question is whether the combination ranger/cleric can pull of a 100% healer build or if you have to go cleric/ranger which will result in the first question- depending on the weapon question – can a cleric can wield a bow or not.

    3rd question:
    If only ranger can pick up the bow as a weapon and you choose cleric as secondary archetype the question is how will those archetypes interact with each other (same goes for other archetype combinations like rouge/cleric, mage/cleric for example).

    This is a pretty rough question as we only have the spellsword example (warrior/mage – where the 2nd archetype for example changes a possible charge skill of the warrior archetype to a instant teleport (charge changes to teleport). We also do not know if 2nd archetypes can add actual skills or simply change the first archetype according to the combination.

    I’d love to see this too as I always wanted to have a little more freedom as healer regarding weapon choice but it all boils down how they build their skill system. A little off topic but my guess is there will be skills which get adjusted by the 2nd archetype, then there will be general skills of the 1st archetype and maybe the 2nd archetype adds a few skills too but that’s a rough guess and off topic so don’t pay attention to that. ^^

    [/quote]

    This is still very interesting to think about and a lot of what you said did cross my mind! It's definitely going to be a thing where a Meta class group will be created, where some things are just outright better over the others. But I suppose that's what alphas and betas will tell us!

    Just by spitballing your idea, but what if every class could use every weapon, but as far as weapon mastery goes, you have to be that class. I've always felt that being unable to weild a weapon, despite how unnatural it would be for a rogue to use a shield. (I mean who knows what a rogue-tank is until we see one?) But a cleric could be like have mastery over wand/staff and Ranger, Bow/Rifle so at the end like you mention, the class has mastery over wand/staff - bow/rifle but can continue using anything just without a bonus. Maybe it could even be a debuff if you're not using the weapons within your proficiency like 10% less stat buff for using a weapon outside of your speciality.

    There is still so much to be excited for, I'm just interested in seeing what Intrepid Studios will do with it!
  • A bit more about the weapon choices has been confirmed on discord in a #intreprid_answers:

    <blockquote>
    Q -will all weapons be open to all classes? Same with armor?
    A +Yes, but certain classes are more efficient with certain weapons/armor
    </blockquote>

    So you where pretty close, diranpanda!

    Oh and btw, please dont let pistols / rifles be thing! This gun shooting gets me triggered in every mmo!!
  • [quote quote=10495]Oh and btw, please dont let pistols / rifles be thing! This gun shooting gets me triggered in every mmo!![/quote]

    Oh my lord, I totally understand you there, I would be 1000% fine without having guns in fantasy mmo.
  • well it was just an example. I can't really match rifles with the current technological level which was shown so far. Wouldn't work - I agree.
  • Maybe the bow can be a summoned celestial one that works like Ezrael from League of Legends it's just you shoot light arrows and heals from it instead. It can be powerful for the longest range healing if you can hit your friends with it. =) I'd also love the heals buffing a persons speed as that seems ranger-focused.
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