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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Nodes preview, Looking forward to it
Just watched part 2 of the Nodes System Preview
I'm excited and nervous all at the same time.
World changing due to the interactions of the players.. (node growth and related effects)
That is wonderful. I've seen that type of thing attempted before but haven't seen it pulled off yet.
Very excited about it.
Static housing exists, and is game impacting. That is great too. Very excited about it.
I get nervous at the same time though because I've seen this cause a lot of stress, frustration, and disappointment. People outright quit when this system fails or is abused to the point small groups of players seem to reap all the rewards. Hopefully that won't happen here,. You do have instanced housing as well with lesser prestige/value/game impact to help combat this but still.. its both excites me and makes me nervous at the same time.
For example, a game I tried to play but stopped due to so many things falling apart.
It had static housing also. The plots were available as empty outlines right up front when the game started, and were available for "lease". The intention was that these plots wouldn't be actually bought by the players for many months after game start because of their cost. Well.. game bug #1.. some item dup or gold dupe was apparently present at the start. So the idea that the gold wouldn't exist early on? Bam! bye bye to that theory. But no worries, it wont' be that bad.. the few hackers and bad actors involved in the item/gold dupe couldn't buy all the land.. there was a limit to 1 plot per person plus 1 specialized plot (guild house or something). So no worries, there's more land available they can't possibly steal it all. Enter design bug #1. it turned out that if you bought your land then put it up for sale it no longer counted against your property limit. So the bad actors just boght their land, and put it up for sale for some stupid price (1mil gold or something) that no one would ever be able to afford, and tada!... now they can own every land in the game. It was a mess.
In other games I've seen land become very rare to the point like 10's of people will be trying to get the one spot that's left.. and again.. because of bad game design + hacking.. a mere handful of people end up controlling every land transaction in the game. People just give up and quit over that stuff. which isn't helpful to the overall system... less people = bad for an mmo... its a negative feedback loop.
I'm excited and nervous all at the same time.
World changing due to the interactions of the players.. (node growth and related effects)
That is wonderful. I've seen that type of thing attempted before but haven't seen it pulled off yet.
Very excited about it.
Static housing exists, and is game impacting. That is great too. Very excited about it.
I get nervous at the same time though because I've seen this cause a lot of stress, frustration, and disappointment. People outright quit when this system fails or is abused to the point small groups of players seem to reap all the rewards. Hopefully that won't happen here,. You do have instanced housing as well with lesser prestige/value/game impact to help combat this but still.. its both excites me and makes me nervous at the same time.
For example, a game I tried to play but stopped due to so many things falling apart.
It had static housing also. The plots were available as empty outlines right up front when the game started, and were available for "lease". The intention was that these plots wouldn't be actually bought by the players for many months after game start because of their cost. Well.. game bug #1.. some item dup or gold dupe was apparently present at the start. So the idea that the gold wouldn't exist early on? Bam! bye bye to that theory. But no worries, it wont' be that bad.. the few hackers and bad actors involved in the item/gold dupe couldn't buy all the land.. there was a limit to 1 plot per person plus 1 specialized plot (guild house or something). So no worries, there's more land available they can't possibly steal it all. Enter design bug #1. it turned out that if you bought your land then put it up for sale it no longer counted against your property limit. So the bad actors just boght their land, and put it up for sale for some stupid price (1mil gold or something) that no one would ever be able to afford, and tada!... now they can own every land in the game. It was a mess.
In other games I've seen land become very rare to the point like 10's of people will be trying to get the one spot that's left.. and again.. because of bad game design + hacking.. a mere handful of people end up controlling every land transaction in the game. People just give up and quit over that stuff. which isn't helpful to the overall system... less people = bad for an mmo... its a negative feedback loop.
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Comments
but these advanced features... I am wary because they can easily get away from their intented purpose and get out of control.
If I buy a house and the town gets destroyed/downgraded, what happens then? If the town just gets downgraded from metropolis to xxx (the city under it), will the apartment just reduce in size? But if I have an apartment at the end of the town that require the town to be a metropolis to exist, will it just vanish along with all the gold I put in it?
If the the metropolis gets destroyed, will it get completely destroyed or just downgraded one town-size?
I am also worried that some people (mostly people who doesn't got a full-time job) will rule the land and economy. I understand that with the political structure of the game, people will be able to remove some people from power, but as this is economy-based, money will still rule.
What Reyzoul said about players who will buy city plots and then will sell it for stupid price, can be true. But still, players need to save their golds for these plots and then will paying taxes. So, they need to decide if it's worth or not...
All of these buildings can disappear when node will be completly destroyed. Some buildings can disappear if node will be downgrade..
That means there is a risk from the beggining, because siege against T 3 (village) is much easier than siege against T5 (metropolis).
All of these who will buy plots at low tier of node, they can lose it as fast as they bought it :)
We know nothing about that how all of these features will work in the game. Only time will show us :P
I am also worried that some people (mostly people who doesn’t got a full-time job) will rule the land and economy. I understand that with the political structure of the game, people will be able to remove some people from power, but as this is economy-based, money will still rule.
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I am also worried about missing out on all the goodies due to having a full time job, to an extent it makes it impossible or at least extremely hard for some people to experience these things, although I will try my hardest to get one.
I like the idea of being able to rent apartments or even the free holds. Maybe I missed it but are other players able to freely attack free holds seeing as they aren't within the protective walls?
@Gheadugah As far as I understand it, your freehold is protected by the node by virtue of being within it's sphere of influence. So as long as the node exists they'll have to go through the node to get to your freehold, but if they <em>do</em> destroy the node then your freehold can be attacked.
https://www.twitch.tv/videos/145224977 mark 29:30