Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Pug Dungeon Night Demon Art
Hello everyone, Dungeon pug here. Like all of you, I am very excited to get into Ashes of creation. I am especially excited to role play with the demon skin offered in the kickstarter campaign. I don't quite know to what level we'll be able to customize the skin. If it will wear armour, if there will be alternatives or it can even have hair. But working with the original concept art, I designed a character I would like to play... Who will remain nameless for now, because I am paranoid over someone stealing the name! :P


In this case I decided to stray away from the original elemental/crystal theme in the original concept art. Instead I went for something mainly inspired by Legacy of Kain and H.R Giger's work. Making the corruption more organic, replacing the elemental armour with carapace.


In this case I decided to stray away from the original elemental/crystal theme in the original concept art. Instead I went for something mainly inspired by Legacy of Kain and H.R Giger's work. Making the corruption more organic, replacing the elemental armour with carapace.
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Comments
I am glad the two of you liked it.
I am actually working on something now loosely inspired by the eldar. Though I am sure once it is done, it wont really be noticeable!
I mainly work in Zbrush, as it is a very versatile program.