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Number of nodes & map design
ArchivedUser
Guest
Im still trying to grasp my head around the size of the world map, although the underground achievement was a plus for me it remains to be seen on the maximum number of nodes unless we already know the anwser. But all i know is the maximum number of metropolis level we can have which is 5. And im not even sure how many nodes will a metropolis lock?
All this is to come to a crusial point, say there are 5 metropolis in the world, does it mean that there wont be anymore space to develop? Because its really important for us to know every detail of info on how the stragey is going to play out on the World map.
Because honestly, hardcore players are going to easily progress and hold 5 Metropolis. Sure there will be wars. Let me use the real World analogy, not every square feet of our world is controlled by government, thats where terrorists move in, ungoverned space. I just think it's a good idea to make the World bigger then its intend it now.
All this is to come to a crusial point, say there are 5 metropolis in the world, does it mean that there wont be anymore space to develop? Because its really important for us to know every detail of info on how the stragey is going to play out on the World map.
Because honestly, hardcore players are going to easily progress and hold 5 Metropolis. Sure there will be wars. Let me use the real World analogy, not every square feet of our world is controlled by government, thats where terrorists move in, ungoverned space. I just think it's a good idea to make the World bigger then its intend it now.
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Comments
The very Nature of the game makes it open and interesti g for both casual and hardcore, IMO
Exactly what drew me in to the Ashes! I am not a fan of a PVP game unless it (PVP) has a purpose and Intrepid IMHO is doing it's best to blend both PVE & PVP together. The concept of this game seems so big that it's sometimes hard to wrap the mind around it.
Or is that warp the mind around it?
Or maybe I just have a warped mind.
CylverRayne
Edit to remove reference to underwater nodes as they are confirmed to be not in game.
A0 seems to be able to hold 4 node sized areas if you count the starting portal as a node sized area - we here that the final game is expected to be 30x the size of A0 which gets to 120 node sized areas -5 starting areas -5 castles -15 castle specific nodes gets to the awkward number of 95 normal nodes - which I'd sort of expect to be rounded up or down into a prettier number