Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Dynamic Level Adjustments: Yea or Nay?
Dynamic Level Adjustment adjusts a character's attributes and level based on the area they are in.
**(This is most notable in Guild Wars 2 pve, and to a degree, current WoW pvp.)**
I actually love Dynamic Leveling, and wish AoC would consider incorporating this feature.
In theme park mmorpgs, there are areas of the world that become obsolete due to out leveling it. Payers may loose the feeling of a huge immersive world, because there will be parts of the map that no one visits; parts of the map become a graveyard.
Pros:
What are some cons?
**(This is most notable in Guild Wars 2 pve, and to a degree, current WoW pvp.)**
I actually love Dynamic Leveling, and wish AoC would consider incorporating this feature.
In theme park mmorpgs, there are areas of the world that become obsolete due to out leveling it. Payers may loose the feeling of a huge immersive world, because there will be parts of the map that no one visits; parts of the map become a graveyard.
Pros:
- Starting areas don't feel boring.
- Leveling with new players is enjoyable even if you are level capped.
- No part of the map becomes obsolete (more world immersion).
What are some cons?
0
Comments
Dynamic leveling will also make the world less dangerous, as mentioned above, you will know roughly the level of the monsters around every corner and it wont pose as big of a threat.
Just my opinion.
Lore-wise I think it makes no sense either, or would be hard to justify.
I agree that it's a shame many zones aren't utilised in later gameplay, but would hope that trading and resource gathering, housing etc gives reasons to revisit those places.