Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Pvp provoke idea
If there is a Provoke skill. Saw this watching an anime. If a player ignores the provoke and attacks someone else they are open to a powerful counter attack from the player who did the provoke.
Have the Provoked player gain a redish mist on the edges of the screen so they can't miss that they've been voked and the voker would be highlighted with a glow. Once both have faded the Voked player can switch to a less armored target.
Have the Provoked player gain a redish mist on the edges of the screen so they can't miss that they've been voked and the voker would be highlighted with a glow. Once both have faded the Voked player can switch to a less armored target.
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Comments
How they work is an unknown right now, but they will likely essentially provide the same function.
I do like taunts being useful in pvp and wouldn't mind either of these or any other useful methods of implicating it.