Grisu wrote: » Since they aren't trying to reinvent the wheel, but polish and reintroduce loved mechanics and the feel from older mmos, I would say it will be just another MMO, but actually good.
Morashtak wrote: » The MMO community has picked their favorites and it is difficult to pry them away. The best advice so far is for a studio to choose a demographic and tailor their product to them. Do it so well that the servers can keep running, updates happen on time, and payroll/bills paid. If you can do all that then the game is a success no matter how small (relatively) the player base is. IS has chosen their demographic and there seems to be enough hype to suggest AoC will have some success.
Dahlia wrote: » I'm not sure yet, I'm not going to get my hopes up too high though. regardless I'll still enjoy~
supqtpie wrote: » I think it's going to be big. From videos and apoc, it's probably the most beautiful MMO I've seen/played so far. The art style is very easy on the eyes, colors are well done and tasteful, and the environmental graphics are incredible. I'm excited to see what the UE4 engine can do. The active combat is a lot of fun via Apoc (I'll hold my opinion on hybrid until alpha 1). There is a lot of new innovation and additional skill required which makes combat (which is definitely one of MMO's weakest areas) very refreshing and fun. If you can create a fun combat system, grinding will become a fun activity. A little unrelated, but Sekiro probably has the best combat system of any game and every fight feels very fun, intuitive, and rewarding. I could farm low levels all day in that game because it's so stimulating. If AoC's combat is just a slight upgrade to the norm, it will have a ton of lasting power. The fact that they are operating on kickstarter funds rather than a publishing company means that they will not have to answer to the whims of corporate overlords. This became the death of many great games (SWG, EQ, WoW). The devs having full creative ownership of their product is what's keeping me hopeful. I believe Intrepid will keep their creative integrity and will listen to their player-base. Other kickstarter games also have this advantage, however a ton of them seem to be stuck in development limbo (*cough* camelot) or still have a ways to go (Pantheon). The amount of progress they have made to AoC is the span of 1 year is incredible. It seems like they have most of their core systems finished as well, and alpha 1 is only months away. With hiring increases, I think the team is more than 100+ now? I think 2019 is going to show off what an amazing product this will be.