devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy
Ferryman wrote: » devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy I am speechless.. No, WoW does not have player-driven economy. In player driven economy all or most of the items are player crafted. So either you make those by yourself or you buy those from other players. In most themepark games you get everything from the world, mobs, dungeons, raids.. and you do not need to buy anything from marketplace/auctionhouse. You can buy, but you do not have to. That is why in WoW people does not need to rely on each other.
branegames wrote: » I think professions in ashes would lose a lot of their charm if everyone could be good at everything. Dedicating time to 1 or multiple professions and needing help from others is going to be an interesting dynamic and really emphasize the MMO element of the game
Ferryman wrote: » branegames wrote: » I think professions in ashes would lose a lot of their charm if everyone could be good at everything. Dedicating time to 1 or multiple professions and needing help from others is going to be an interesting dynamic and really emphasize the MMO element of the game No one have said, that everyone should have chance to do everything, at least somehow less restrictive system would be nice.
branegames wrote: » Ferryman wrote: » devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy I am speechless.. No, WoW does not have player-driven economy. In player driven economy all or most of the items are player crafted. So either you make those by yourself or you buy those from other players. In most themepark games you get everything from the world, mobs, dungeons, raids.. and you do not need to buy anything from marketplace/auctionhouse. You can buy, but you do not have to. That is why in WoW people does not need to rely on each other. For an economy to be driven by the players, the players should be able to dictate the price of items they want to sell, which will overall determine the value of other items when combined with each other. Wow has this *Edit* Now I don't know if there is a set definition of what player run economy is, but if we go off the word it should be players being able to determine the value of items through ingame currency, right?
Ferryman wrote: » branegames wrote: » Ferryman wrote: » devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy I am speechless.. No, WoW does not have player-driven economy. In player driven economy all or most of the items are player crafted. So either you make those by yourself or you buy those from other players. In most themepark games you get everything from the world, mobs, dungeons, raids.. and you do not need to buy anything from marketplace/auctionhouse. You can buy, but you do not have to. That is why in WoW people does not need to rely on each other. For an economy to be driven by the players, the players should be able to dictate the price of items they want to sell, which will overall determine the value of other items when combined with each other. Wow has this *Edit* Now I don't know if there is a set definition of what player run economy is, but if we go off the word it should be players being able to determine the value of items through ingame currency, right? Yes, this is one part of player-driven economy.
dracdoc wrote: » I actually do like the Master of one direction this is going in. Master anything you like, but you need to choose just how much you specialize. You can diversity as well, you just need to split up the points you gain. To me that's like asking for the ability to master all classes from one char (Essentially like FFXIV ) which isn't bad but doesn't promote choice or being unique.
Ferryman wrote: » TheCouchNerd wrote: » Ferryman wrote: » TheCouchNerd wrote: » I like that they limit you to either master one or become decent at many. This way it encourages community interaction by making new friends but also force you to make a name of yourself. You can make a name of yourself without this restriction. If everyone can do everything most will just max the professions they need then do everything themselves. Omg.. Do you really think that all people will automatically be self-sufficient if they have that chance? No they won't. Some will be, those who focus mainly on lifeskills. People value they playtime differently and we will have players who uses 0% to any artisans skills and those who uses 100%. Then we have every possible variations between those extremes. People will still trade and economy will be fine. It works in other games, why it would not work in Ashes?
TheCouchNerd wrote: » Ferryman wrote: » TheCouchNerd wrote: » I like that they limit you to either master one or become decent at many. This way it encourages community interaction by making new friends but also force you to make a name of yourself. You can make a name of yourself without this restriction. If everyone can do everything most will just max the professions they need then do everything themselves.
Ferryman wrote: » TheCouchNerd wrote: » I like that they limit you to either master one or become decent at many. This way it encourages community interaction by making new friends but also force you to make a name of yourself. You can make a name of yourself without this restriction.
TheCouchNerd wrote: » I like that they limit you to either master one or become decent at many. This way it encourages community interaction by making new friends but also force you to make a name of yourself.
Ferryman wrote: » devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy WoW does not have player-driven economy. In player driven economy all or most of the items are player crafted. So either you make those by yourself or you buy those from other players. In most themepark games you get everything from the world, mobs, dungeons, raids.. and you do not need to buy anything from marketplace/auctionhouse. You can buy, but you do not have to. That is why in WoW people does not need to rely on each other.
branegames wrote: » If one person is master of everything, he or she would be able to control the economy themselves
Ferryman wrote: » @branegames Ferryman wrote: » devorandom wrote: » @Ferryman Theme park MMOs like WoW still have a player driven economy WoW does not have player-driven economy. In player driven economy all or most of the items are player crafted. So either you make those by yourself or you buy those from other players. In most themepark games you get everything from the world, mobs, dungeons, raids.. and you do not need to buy anything from marketplace/auctionhouse. You can buy, but you do not have to. That is why in WoW people does not need to rely on each other. Because WoW does not fulfill that ^^.