tarros wrote: » How does that not help a newbie? You either learn through assistance of other people or through being thrown to the wolves. At that point if you did not learn anything than maybe MMOs are not for you.
Jokuc wrote: » - Bosses/raids that are too easy. I'd like to see a boss that is so difficult you'll have to spend months to beat it. I don't mean what Steven said on a livestream that it might take a long time to beat a boss event because there are multiple stages, I mean like the boss itself is so strong that your knowledge of the boss, skill level and equipment needs to be perfect to even stand a chance.
arzosah wrote: » Jokuc wrote: » - Bosses/raids that are too easy. I'd like to see a boss that is so difficult you'll have to spend months to beat it. I don't mean what Steven said on a livestream that it might take a long time to beat a boss event because there are multiple stages, I mean like the boss itself is so strong that your knowledge of the boss, skill level and equipment needs to be perfect to even stand a chance. I'm hoping that the lack of boss mods will aid this, one of the biggest problems in WoW was every time a new raid came out the developers of DBM/BigWigs had most of the fight timers added to their mods so for the most part you could just stare at a timer the whole fight and know exactly what was coming and when.
Damokles wrote: » arzosah wrote: » Jokuc wrote: » - Bosses/raids that are too easy. I'd like to see a boss that is so difficult you'll have to spend months to beat it. I don't mean what Steven said on a livestream that it might take a long time to beat a boss event because there are multiple stages, I mean like the boss itself is so strong that your knowledge of the boss, skill level and equipment needs to be perfect to even stand a chance. I'm hoping that the lack of boss mods will aid this, one of the biggest problems in WoW was every time a new raid came out the developers of DBM/BigWigs had most of the fight timers added to their mods so for the most part you could just stare at a timer the whole fight and know exactly what was coming and when. The reason could also have been that Blizzard started to implement Raids in "Beta" builds, leading to guides that come out even before the raid is released....
arzosah wrote: » Damokles wrote: » arzosah wrote: » Jokuc wrote: » - Bosses/raids that are too easy. I'd like to see a boss that is so difficult you'll have to spend months to beat it. I don't mean what Steven said on a livestream that it might take a long time to beat a boss event because there are multiple stages, I mean like the boss itself is so strong that your knowledge of the boss, skill level and equipment needs to be perfect to even stand a chance. I'm hoping that the lack of boss mods will aid this, one of the biggest problems in WoW was every time a new raid came out the developers of DBM/BigWigs had most of the fight timers added to their mods so for the most part you could just stare at a timer the whole fight and know exactly what was coming and when. The reason could also have been that Blizzard started to implement Raids in "Beta" builds, leading to guides that come out even before the raid is released.... True, but without the PTR testing bosses could be released with bugs that made the encounter nearly impossible. It's a bit of a double edged sword.
Damokles wrote: » @arzosah Yeah, but that way they took everything that interests you in a raid out of the raid, the exploration. You know what they will do before they do it. Burning Crusade and WotLK didnt have Raids on the Beta servers i believe, and they did okay.
Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW
poisonz wrote: » Themepark
Autumnleaf wrote: » Nagash wrote: » shitty lore that is copy and pasted off otherslooks at WoW Eh I loved the Warcraft Universe since W3 was my first game, but wow recently is looking really bad, it used to be great but the new developments are headache inducing.