leamese wrote: » Maybe make a list in your starting post?
wanderingmist wrote: » @Joseline regarding power creep, this probably won't be an issue in Ashes for quite some time, as power creep only really appears when you add new content to an existing game, like a new expansion. Yes it is a problem but it's also very hard to avoid once you start creating new content. After all, the easiest way to provide progression for higher level players is to increase their stats, but as you pointed out this can cause power creep very quickly. This happens pretty much every time WoW brings out a new raid or expansion, the previous raids become redundant unless you are farming transmog gear. The trick is giving higher level players a sense of progression without producing power creep.
kayra wrote: » leamese wrote: » Maybe make a list in your starting post? @leamese I did mention 2 things. 1- Artificial feel 2- non skill based combat. There are of course many others but these two are the most important ones for me.
wanderingmist wrote: » In Retail WoW on the other hand, you are more limited by your skill as a player, since your character is practically a god that can kill 5-6 mobs no problem as long as you use your cooldowns properly. The result is that in Classic WoW the world is much more dangerous and you have to be a lot more careful, whereas in Retail WoW you are never really in danger unless you purposefully try to fight 10+ mobs at a time.
leonerdo wrote: » So I think the concept of dailies is still valuable. Weeklies are probably better though, at least for players with inconsistent schedules.
Joseline wrote: » - Upgrade system. I dont want to see a number behind my weapon. This number behind a weapon never did anything good other than encouraging power creep and P2W-mechanics. Even if they stay away from the P2W thing Im afraid that there will be updates like "Oh we increased the max. upgradelevel from +7 to +9", do this 3 more times and the power creep cant be stopped anymore I hope for a simple crafting path from common to legendary weapons with basic enchantments instead of weapon upgrades.There are other ways to increase a weapons streanght other than making it +15 - Easy raids and raids that demand too many players. I like challenging raids that you have to try over and over and over and over again until you finaly beat them. I dont like however raids that require you to get 50 people for a single run. Smaller guilds should be able to beat them as well - No auto travel. Its poor game design if you have to walk for 30min straight to get from PointA to PointB. One of the major mistakes Bless made (well they made a lot of major mistakes..). More than 50% of bless's gameplay experience was walking from A to B. Autowalk was certainly needed in that case but it shouldve showed the Devs that theyre doing something wrong - PvP zones that force you into PvP and cant be avoided. That was a thing in Cabal. Lv100+ maps were marked as war zones and players from 2 diffrent fractions could attack each other on sight. While this sounds like a fun thing to do it was annoying if youre leveling a twink in those areas and someone from the opposite fraction sees you. You either had to pray that its a nice guy who just passed by or youre dead and couldnt play the game until youre alone again - power creep. Nuff said. This always happens in every game, never not seen it happen but one can hope