Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What are some of the best concepts that have never made it to a MMORPG (yet)?
What are some design concepts you were inspired by during a game`s design stage that is either in still progress, or never made it?
Just one example below
1) Everquest Next - Destructible Environments
If I recall correctly, it has a server wide destructible environment. Whilst many varied applications one I think was where those players mining actually had the potential do impact the environment and actually dig. And that went further, how they dug ie down, across or deeper varied the outcome of the mines content.
What are your thoughts?
Just one example below
1) Everquest Next - Destructible Environments
If I recall correctly, it has a server wide destructible environment. Whilst many varied applications one I think was where those players mining actually had the potential do impact the environment and actually dig. And that went further, how they dug ie down, across or deeper varied the outcome of the mines content.
What are your thoughts?
1
Comments
An example I can bring to the table was the original crafting design for the game Horizons before development went black.. and when the 'lights' were turned back on, the design was gone and replaced with a simple 'click to combine' system. The crafting in Ashes seems to be taking a similar (roughly) road as the original Horizons in complexity... Classes, inter dependency, quality of sub-combines.. ect..
in addition, if I am recalling correctly, the original design for Horizons had no levels, just quality of spells/abilities, and gear. Imagine a classic fantasy mmo without levels? Interesting.