azathoth wrote: » I would prefer group balance. Balancing each class versus each other limits options and makes all the classes feel the same. Like in 4e D&D, why am I choosing a class at all when every class is practically identical?
whitedude31 wrote: » Tera is a great example of a game with a fun pvp system and class builds. It is not very well balanced which adds to the fun. The three strongest pvp classes are Ninja>Warrior>Lancer Lancer is a tank with a giant shield and spear (spartan basically) and is a monster in pvp with chains that can pull and stun as well as a few abilities that allow for almost permanent stun locking if you are setup correctly and know the proper rotation. the downside is they are not very agile. Warrior is a dual-wielding sword user and is basically Kirito. It is a very quick and single-target focused class. Also capable of stun locking anyone and if you get caught by a warrior then you are dead unless you are a ninja or lancer. The ninja was designed to be a pure pvp class. It is not very useful in pve, but could get by. I have watched skilled people play ninja and walk through 5-10 people before being caught and brought down in arena pvp. They are extremely agile and has a lot of aoe, cc, and evasion skills, as well as some skills that make them completely invincible for 2-3 seconds at a time. They are naruto in a nutshell XD BROKEN AS FUCK
karthos wrote: » whitedude31 wrote: » Tera is a great example of a game with a fun pvp system and class builds. It is not very well balanced which adds to the fun. The three strongest pvp classes are Ninja>Warrior>Lancer Lancer is a tank with a giant shield and spear (spartan basically) and is a monster in pvp with chains that can pull and stun as well as a few abilities that allow for almost permanent stun locking if you are setup correctly and know the proper rotation. the downside is they are not very agile. Warrior is a dual-wielding sword user and is basically Kirito. It is a very quick and single-target focused class. Also capable of stun locking anyone and if you get caught by a warrior then you are dead unless you are a ninja or lancer. The ninja was designed to be a pure pvp class. It is not very useful in pve, but could get by. I have watched skilled people play ninja and walk through 5-10 people before being caught and brought down in arena pvp. They are extremely agile and has a lot of aoe, cc, and evasion skills, as well as some skills that make them completely invincible for 2-3 seconds at a time. They are naruto in a nutshell XD BROKEN AS FUCK This sounds... Terrible. Why go any other class than Ninja if you're going to PvP? And perma stun locking is dumb. I was glad when they addressed this on the last live stream and said it wouldn't likely be in AoC.
consultant wrote: » Well Steve said a while ago that pvp balance was going to be around the 3v3 bracket. Technically each bracket although similar is a differtent game. For example a class could be over powered in 1v1 an not in 5v5 or 3v3. Oddly enought just going from 2v2 to 3v3 brackets requires a jump in skill and different strategies. So Ideally there should be pvp game balance per bracket. So the class that is great and over powered in 1V1 will be nerfed in 1v1 but since it would be impractical to have the same class as part of your 3v3 then they would get buffed in 3v3. But this gets into a lot of game mechanics. Same thing for bigger maps like 100vs100 Whatis true in 100vs100 might not be true in 3v3 as far as comps and which is best class to have. But think Steves statement about balancing pvp around the 3v3 bracket is a sound choice without getting over involved with game mechanics.
wanderingmist wrote: » As someone who rarely engages in PvP in mmorpgs I'd like to hear everyone else's opinions on this. Often times class balancing revolves around either 1v1 or group play (very rarely can you do both). The question is, which do you prefer? Would you rather all classes be balanced around 1v1, meaning that any class can beat any other class based on skill level? Or would you prefer classes be balanced around group play? Hypothetically of course, since we all know that true balance in games is both almost impossible and undesirable.
karthos wrote: » So how does a tree beat a wolf?