dygz wrote: » In Ashes, the various Summoner sub-classes will summon different minions and different numbers of minions. Some will be limited to just one major minion, rather than being able to summon multiples. I'm hoping there will also be an ability to Unsummon other characters' Summoned minions. If so, I plan to max that ability.
wanderingmist wrote: » Are we talking gameplay or aesthetic options here? If it's purely aesthetic then that is relatively simple to fix. However, if you are expecting a large number of pets all with different gameplay options, that will probably end badly.
eragale wrote: » wanderingmist wrote: » Are we talking gameplay or aesthetic options here? If it's purely aesthetic then that is relatively simple to fix. However, if you are expecting a large number of pets all with different gameplay options, that will probably end badly. I was thinking of both ( and probably a little bit more than that ) I was thinking of, at bare minimum, a choice out of 10 pets - all being used for multiple usage .. rather than each having 1 specific role ( think of Pokemon if it helps, but not really )
consultant wrote: » The reason the same pet get used is because people are inclined to do a top dps build. It can even be called the top dps mentality. Really no way to get away from that. The devs may actuallly put some viable options on the table. For example if there is a fight were a caster needs to be interupped then a pet with a stun or similar ability might be better but most people do not use those of type builds. In my opinion players that change out pets to fit situations are better players but most go with the cookie cutter pet that they are told to use by some website. So even if the devs put some good options on the table players most likely to to just go with the top dps build.
wanderingmist wrote: » eragale wrote: » wanderingmist wrote: » Are we talking gameplay or aesthetic options here? If it's purely aesthetic then that is relatively simple to fix. However, if you are expecting a large number of pets all with different gameplay options, that will probably end badly. I was thinking of both ( and probably a little bit more than that ) I was thinking of, at bare minimum, a choice out of 10 pets - all being used for multiple usage .. rather than each having 1 specific role ( think of Pokemon if it helps, but not really ) Hmm, ok. Again depending on how many abilities you expect the pets to have this might be totally unreasonable. Remember that the more gameplay options you give, the harder it is to balance. Add too many and you get an ESO situation of hundreds of different builds but only a handful that are actually used.
eragale wrote: » wanderingmist wrote: » eragale wrote: » wanderingmist wrote: » Are we talking gameplay or aesthetic options here? If it's purely aesthetic then that is relatively simple to fix. However, if you are expecting a large number of pets all with different gameplay options, that will probably end badly. I was thinking of both ( and probably a little bit more than that ) I was thinking of, at bare minimum, a choice out of 10 pets - all being used for multiple usage .. rather than each having 1 specific role ( think of Pokemon if it helps, but not really ) Hmm, ok. Again depending on how many abilities you expect the pets to have this might be totally unreasonable. Remember that the more gameplay options you give, the harder it is to balance. Add too many and you get an ESO situation of hundreds of different builds but only a handful that are actually used. Think outside-the-box rather than trying to critique a suggestion. More importantly, disregard how other MMOs have done it and think of how you would do it? What would you suggest
wanderingmist wrote: » eragale wrote: » wanderingmist wrote: » eragale wrote: » wanderingmist wrote: » Are we talking gameplay or aesthetic options here? If it's purely aesthetic then that is relatively simple to fix. However, if you are expecting a large number of pets all with different gameplay options, that will probably end badly. I was thinking of both ( and probably a little bit more than that ) I was thinking of, at bare minimum, a choice out of 10 pets - all being used for multiple usage .. rather than each having 1 specific role ( think of Pokemon if it helps, but not really ) Hmm, ok. Again depending on how many abilities you expect the pets to have this might be totally unreasonable. Remember that the more gameplay options you give, the harder it is to balance. Add too many and you get an ESO situation of hundreds of different builds but only a handful that are actually used. Think outside-the-box rather than trying to critique a suggestion. More importantly, disregard how other MMOs have done it and think of how you would do it? What would you suggest And no, I won't disregard what other mmorpgs have done because there is usually a reason why they do things they way they do. You can learn a hell of a lot by studying the different games and figuring out what works and what doesn't.