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Travelers and adventuring.
georgeblack
Would you like to see in the open world:
forests
glaciers and snowstorms
caves
jungles
ruins
death filled battlegrounds of old times
deserts
mountains
seaside locations
towers and castles
Would you like to feel like you have travelled to these places? For me, if it doesn't take a good walking distance, having to fight some mobs here and there, reaching a desert, it doesn't feel like I TRAVELLED there.
For me if I don't spend a 3-4 days in a certain location, leveling up or farming materials for a gear or some other consumable components, or doing a quest that would unlock something that my character needs, or killing a raid boss to try and loot some item, it doesn't feel like adventuring.
For me if I haven't moved the camera up and locate a point that I want to "CLIMB" or if I haven't moved the camera down and wondered if I will die should I fall, the environment doesn't feel real.
For me if I dying on the open world from mobs just makes me say "meh, I'll go to the fridge and get back in that location in 2 minutes after I have a snack" it doesn't feel worth playing.
If I enter a dark castle or tower I want to feel threatened by those skeletons or death knights or demons or whatever lurks in there.
If I enter a cave I want it to give me a challenge and good exp or mats or loot as a reward for managing to survive in there.
And what about the progress in the game quality? Should your character feel the same in the desert just as on top of a snow covered mountain? An oasis in the middle of the desert could be a place where you can cure heatstroke after a period of time collecting giant scorpion poison glands. A cave with fire could be a place where you can restore MP and HP after battling trolls and ogres on a frosty mountain.
Using certain consumables can help in different environments. Running out of them it would mean that you would have to travel back to the Node for supplies, and then travel back to a location to continue your task that brought you to that part of the map.
It has been so long since I have played an mmorpg in which I feel like I am adventuring.
And as always, other players should pose as a possible threat or a friend that could save the day.
Open world mmorpg.
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Nagash
I want to see my family so a map for tombs would be great
georgeblack
nagash
wrote:
»
I want to see my family so a map for tombs would be great
Always. Open field and mausoleums. Catacombs or even something like pyramids. Necromancer classes are not my thing but fighting skeletons and undead are one of the best pve themes in mmorpg.
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