dygz wrote: » When the modder gets banned.
dygz wrote: » It's not really even about having many possible builds - it's about having more than one viable strategy to defeat bosses. Elitist players who just want the fastest, most efficient strategy as determined by combat tracker stats don't care if there are more than one viable strategy.
azathoth wrote: » For me it's not that I think Ashes should not have one, just that they aren't planning on having one and that seems sufficient to me. I guess my main argument would be, if IS doesn't want one in Ashes there shouldn't be one. I think both sides of this issue have merits and the addition of a DPS/ACT would likely not effect me at all. Except for (maybe) making bad players better because they just min/max specs based on DPS/ACT. This would likely happen anyways though. Having a meter tell you that you could do better is different than trying, failing, and wanting to do better. Although, in many cases, I can see a player wanting to try and fail and then using a meter to determine why. I am not a power gamer, a min/max builder, or someone that feels their character needs to be the best or in a certain percent of the best, so I will likely never fully understand the use of said meters.
noaani wrote: » How well do you think a raid of 40 people just doing their own thing would compare to a raid of 40 people that are dedicated to working as a single unit towards a common goal?
noaani wrote: » Because that is what a raid is. You forgo your individual ambitions in order to further the progress of the whole. You sometimes do things that are not entirely enjoyable to you, because in doing that thing, you are furthering the progress of the hole, and you get more enjoyment out of progressing the whole than you get out of progressing the individual.
noaani wrote: » In return, you get to be a part of a group of 40 people that are also forging their own individual ambitions in order to further the whole.
noaani wrote: » It isn't about elitism at all, and those that think raiding is about elitism don't know raiding well at all.
noaani wrote: » Raiding is teamwork. Not everyone is cut out to be a part of a whole, rather than the focus of it, so not everyone is cut out to raid.
noaani wrote: » AoC will have challenging raid content. This is a given. When tackling this content, raids as a whole will decide on the best method for that specific raid. There may be other strategies, but that day, in that zone, against that encounter, on that pull, that raid is only using one - and so every member of that raid on that pull against that encounter in that zone on that day had better do what they are supposed to do otherwise they are wasting the time of the other 39 people present.
noaani wrote: » I bring this up to illustrate that while raiders forgo the individual ambition for the greater good, they only do that during the time in which they need to raid (and the time they need to spend becoming raid ready). Outside of raids, these players still run builds on characters just because they wanted to be an ice mage, they still play races just because they like them, they still craft because they enjoy making items - but then when it's time to raid, they set that down in order to become a small part of a greater whole.
blackhearted wrote: » Remove action combat cause some1 could write an undetectable script. The only reason people want an ACT is because they cant figure out how to play without?
dygz wrote: » Hahahahhahahahahahahahahhahahhahahahahahahhaa. Yeah...No. That is elitist thinking. I get to be part of your group. hahaahahahahaahahahahahahaha
dygz wrote: » Ashes will have challenging raid content. Since the devs are not supporting DPS meters, that means that challenging raid content can be defeated without DPS meters.
dygz wrote: » I guess you don't understand basic English - that "your" can be plural.
Although that is really beside the point because the word of emphasis is get - as if joining a group is supposed to be a privilege that people like you allow others.
I don't care whether or not content is challenging to people with a combat tracker.
noaani wrote: » In an MMO, any group, guild or raid you are in is by this very definition "our". The only time a group, guild or raid can ever be referred to as "your" is if you are not in it.
noaani wrote: » That seems to be the thing you don't understand, in a group, raid or guild, everyone is equal. Yes there are leaders, but leaders are only there because everyone (generally) agrees they should do the leading. That doesn't make the group, raid or guild "theirs" though. I don't know what kind of experiences you've had in the past to make you think this isn't the case.
noaani wrote: » Yes, but you also don't care about the top end raid content, so your opinion on the matter is akin to my opinion on achievements.
dygz wrote: » I am not talking about ownership or leadership. You are.
The devs care about top end raid content but their opinion is that DPS meters lead to toxicity, so they are not supporting DPS meters. That's the opinion that counts most. I just happen to agree with it.
azathoth wrote: » @noaani stated "If content is challenging for those without a combat tracker, it will not be challenging for those with a combat tracker - and there WILL be players with a combat tracker whether Intrepid know about it or not." I don't think that is a fair statement, and it could also be read as "Content is only challenging to players that rely on meters when they don't have them." So, just because some players are willing to break the EUA and ruin any difficulty for themselves, IS should just give them what they want? I don't think IS should make effort to implement anything in their game they do not want to simply because people are willing to break the agreement and add it themselves. If you decide to break the EUA and add a DPS/ACT and use it to outperform and make the game "too easy" and become bored with game in said state, that is on you. Not IS and not the community. This is a very odd perspective... Why make rules and decide not to include things when people will just break the rules and add them? Why have rules if people will break them? These types of arguments are, imo, pointless.
dygz wrote: » I'm really talking about you thinking it's a privilege to join a group.
zorish wrote: » I have to agree on the fact that most people asking for a DPS Meters are being unable to think outside the box. We have no idea how raids will be. For all we know it could be a puzzle raid where you have to jump in different tiles at different intervals to activate guns that would damage the boss. So, if we don't know this, asking for a meter doesn't make sense. Everyone seems to be picturing Raids ala Wow/other games, and maybe that's not the case. I don't possess that kind of imagination, but I can certainly think of raids where DPS is not the most important thing or won't change the time needed to clear a raid.
azathoth wrote: » Removing the potential to break (or not breaking) the EUA from my argument does not change my point. All it does is removes the potential for punishment. It still results in, according to the quote, players that use meters/trackers are not (or are less) challenged. So if there is not one in the game, and a third party one is used, and the game becomes too easy, that is a personal problem. The goal was to be overtly effective and then ask for the games difficulty to be raised, but there are many that don't play min/max that would be put off by the content designed to challenge min/max characters only. There should not be a condition to achieve a meta build before being able to complete content. The variance should rely on players skill levels, not the exact rotation to eke out 1% more. If content is designed specifically for a min/max character at max level with the exact build/equip list or death, that content is designed for a niche group and effectively creates "chosen heroes." (being that only very specific types can complete all the content) I believe IS should not try and please the masses, but that argument goes both ways too. Not adding a meter/tracker might deter some hardcore players. Open world PvP will deter some PvEs, corruption and limited PvP looting will deter some PvPs. The game is clearly not trying to please everyone, but I think the balanced methodology IS uses is more my style than not.