toastinator wrote: » We will see. I think, we can all agree, we want freedom of choice, when it comes to our UI. Lets wait, untill we see it and then further disguss this issue Also, if anyone has furter ideas about this topic and wants to share them, be free to do so here
muridious wrote: » toastinator wrote: » We will see. I think, we can all agree, we want freedom of choice, when it comes to our UI. Lets wait, untill we see it and then further disguss this issue Also, if anyone has furter ideas about this topic and wants to share them, be free to do so here I wouldn't mind hearing what people here think about handholding quests. And maybe an option to turn it off or on. Although I wouldn't really call it UI customization.
toastinator wrote: » @muridious Yes, please enlighten us.@wanderingmist If i had to guess, he is talking about things like: The map showing the area where to find the mobs you have to kill. I that case... please dont let this be an option... i want people to have to go to other players and ask them if they have seen -insert random quest mob- and they would be like... oh yes, let me help you, dear friend (Lets hope our community is a kind one ^^) Actually... this brings me to another question .... let me creata a new discussion
damokles wrote: »
wanderingmist wrote: » muridious wrote: » toastinator wrote: » We will see. I think, we can all agree, we want freedom of choice, when it comes to our UI. Lets wait, untill we see it and then further disguss this issue Also, if anyone has furter ideas about this topic and wants to share them, be free to do so here I wouldn't mind hearing what people here think about handholding quests. And maybe an option to turn it off or on. Although I wouldn't really call it UI customization. How do you define "handholding" quests?
muridious wrote: » wanderingmist wrote: » muridious wrote: » toastinator wrote: » We will see. I think, we can all agree, we want freedom of choice, when it comes to our UI. Lets wait, untill we see it and then further disguss this issue Also, if anyone has furter ideas about this topic and wants to share them, be free to do so here I wouldn't mind hearing what people here think about handholding quests. And maybe an option to turn it off or on. Although I wouldn't really call it UI customization. How do you define "handholding" quests? @toastinator @wanderingmist I guess a quest that tells you exactly where to go either by quest marker or text. As opposed to having to figure it out with just basic directions (west, north-east near the village). Or the minimap just showing exactly what area a resource or monster is located. I think you should discover these things by interacting with the world and / or other players. Sorry for the late response.... I've been getting 502 errors on the forums lately for some reason
jinxthegamer wrote: » MMORPGs should have by default UI customization on the level of ElvUI from WoW.
blackhearted wrote: » I dont think we need quest indicators in game as that would lead to too easy design. Leaving dots out of map will lead to players going as far as they can and only googling things when theyre stuck. I hope we will get the possibility to scale, hide and move every single window on our screen.