jahlon wrote: » A launch date
vunak wrote: » Fully aim-based action combat, with well done animations for animation lock that makes sense. akin to TERA or BDO. Non-Floaty combat. Circle strafe idiocy. Like ESO, GW2, Wildstar.
kayra wrote: » vunak wrote: » Fully aim-based action combat, with well done animations for animation lock that makes sense. akin to TERA or BDO. Non-Floaty combat. Circle strafe idiocy. Like ESO, GW2, Wildstar. @vunak APOC has that. It is fully aim based. The question is if they can have that in the MMORPG.
damokles wrote: » kayra wrote: » vunak wrote: » Fully aim-based action combat, with well done animations for animation lock that makes sense. akin to TERA or BDO. Non-Floaty combat. Circle strafe idiocy. Like ESO, GW2, Wildstar. @vunak APOC has that. It is fully aim based. The question is if they can have that in the MMORPG. They wont keep the APOC combat. Steven said that they aim for a mix of tabtargetting and action combat, but they are still unsure about the percentage.
elf wrote: » I don't want it so actiony that my hands can't take it anymore from pushing buttons all the time.
wolfwood82 wrote: » Either an underworld system (werewolves, vampires, other supernatural players that have to remain hidden or be hunted by all players everywhere), or an assassination system. Frankly AoC has a lot of systems I had been plotting out for my dream MMO already in it. So I've given the following system a ton of thought. Renown/Infamy. A system where a player creates a noble bloodline and essentially becomes a lord over a small type of guild called a house. That player and members of his house gain renown in addition to the experience they get for completing quests. The more renown they aquire, the more they can purchase with it. This leads to the house obtaining an estate and a even a village of their own. Assassination would be the counter to this. A player wishing to be an assassin would attempt to kill the lord or any member of his family, and earn infamy by essentially stealing the house's renown. Infamy would be used to buy items in a sort of black market, as well as be a badge of honor. Bounty Hunters would then be able to track down assassins and kill them to convert that infamy into simple gold. They could potentially be hired by the house wronged by the assassin and get double the gold while returning some renown back to the house (blood for blood style). If a member of the house does the work themselves, more renown is recovered.
leeboy261 wrote: » A lightning skin similar to the Fire and Ice ones.