neuroguy wrote: » This notion of "even playing field" is very strange to me in mmos.
noaani wrote: » In terms of an MMO, since both players have 100% access to the full game (subscription system of the game depending), the only thing that can cause an uneven playing field are things outside the game itself. The only thing that can really exist outside the game, and still be within the rules (EULA) is information. Therefore, the only way you can create an uneven playing field in an MMO is to have a game where there is enough going on in combat to need to gather information on it, but no system built in to the game with which to gather that information.
neuroguy wrote: » noaani wrote: » In terms of an MMO, since both players have 100% access to the full game (subscription system of the game depending), the only thing that can cause an uneven playing field are things outside the game itself. The only thing that can really exist outside the game, and still be within the rules (EULA) is information. Therefore, the only way you can create an uneven playing field in an MMO is to have a game where there is enough going on in combat to need to gather information on it, but no system built in to the game with which to gather that information. I think I disagree. This is true only in principle and the longer the game is out/people play it, the less this is true I think. When you throw in RNG and variable play times like I mentioned, I think people will have experienced and have access to different things. Your perception of a flat ground changes if you have people 4ft to 8ft tall running around on it... even if it's truly flat, you won't really notice and importantly, it becomes much less consequential that it's flat. This is important in terms of P2W (or lack thereof) but not really beyond that too much I think.