wanderingmist wrote: » @zinnie What you talk about essentially comes down to character progression vs player progression which you can still control in an mmorpg (yes it is harder as you said). In terms of base character progression such as levelling up, I agree it should be mostly time-based. The part I'm struggling with is more leaning towards max level gear progression. Here's a hypothetical situation. 2 players (A and B ) are trying to kill a boss. Both players initially face the boss at max level with the same quality of gear, and both players are the same skill level. Both players fail to kill the boss the first few tries. Player A doesn't improve their skill and instead relies on getting better gear from other sources in order to beat the boss. Player B on the other hand DOES improve their skill to the point where they can successfully kill the boss without any gear upgrades. Do you believe that Player A deserves to kill the boss even though they haven't improved as a player, even if they put more hours into the game than player B does?
wolfwood82 wrote: » These games tend to have one fairly fatal flaw in them though. That is that anything time based can be circumvented by skill. Player B will always have access to better gear because player B can fight better. So player B solo's the boss because they spent more time learning their character, gets better drops because they soloed it faster, and can then pursue more challenging bosses while player A must improve his gear first. I believe that balancing player versus character progression is going to be nigh impossible.
wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week?
damokles wrote: » wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week? Those are some weak numbers right there! ;D I believe, that people who invest time into a game should have the same chances as people who gained high amounts of skill in the game. Example: Someone completes an extremely difficult, but short questchain and gets the same rewards as someone who completes an easier but way longer questchain. My favourite memory is from AION: they had a specific quest that started in the fhird leveling zone, leading you through 5 different maps and yoj had to speak to a ton of people, and you got an title at the end.
wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week? Those are some weak numbers right there! ;D I believe, that people who invest time into a game should have the same chances as people who gained high amounts of skill in the game. Example: Someone completes an extremely difficult, but short questchain and gets the same rewards as someone who completes an easier but way longer questchain. My favourite memory is from AION: they had a specific quest that started in the fhird leveling zone, leading you through 5 different maps and yoj had to speak to a ton of people, and you got an title at the end. Ok, but why?
damokles wrote: » wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week? Those are some weak numbers right there! ;D I believe, that people who invest time into a game should have the same chances as people who gained high amounts of skill in the game. Example: Someone completes an extremely difficult, but short questchain and gets the same rewards as someone who completes an easier but way longer questchain. My favourite memory is from AION: they had a specific quest that started in the fhird leveling zone, leading you through 5 different maps and yoj had to speak to a ton of people, and you got an title at the end. Ok, but why? I dont relly have to have a reason do i? It is my opinion that people who invest big amounts of their time into the game should get the same types of rewards, then people who invest less time, but show kore skill. An alchemist who grinds and grinds his mastery should be on the same level as someone who finds some cool quest for a special alchemy exp reward + recepie.
wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week? Those are some weak numbers right there! ;D I believe, that people who invest time into a game should have the same chances as people who gained high amounts of skill in the game. Example: Someone completes an extremely difficult, but short questchain and gets the same rewards as someone who completes an easier but way longer questchain. My favourite memory is from AION: they had a specific quest that started in the fhird leveling zone, leading you through 5 different maps and yoj had to speak to a ton of people, and you got an title at the end. Ok, but why? I dont relly have to have a reason do i? It is my opinion that people who invest big amounts of their time into the game should get the same types of rewards, then people who invest less time, but show kore skill. An alchemist who grinds and grinds his mastery should be on the same level as someone who finds some cool quest for a special alchemy exp reward + recepie. Ok, so if 2 people go to the gym every week, and one of them does 1 hour walking on the treadmill, and the other does a 30 minute intensive workout, which one do you think will benefit more from their workout?
tarlach wrote: » wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » damokles wrote: » wanderingmist wrote: » For example, if you play the game 10 hours a week, should your character be as strong as someone who is a lot more skilled than you who only plays 5 hours a week? Those are some weak numbers right there! ;D I believe, that people who invest time into a game should have the same chances as people who gained high amounts of skill in the game. Example: Someone completes an extremely difficult, but short questchain and gets the same rewards as someone who completes an easier but way longer questchain. My favourite memory is from AION: they had a specific quest that started in the fhird leveling zone, leading you through 5 different maps and yoj had to speak to a ton of people, and you got an title at the end. Ok, but why? I dont relly have to have a reason do i? It is my opinion that people who invest big amounts of their time into the game should get the same types of rewards, then people who invest less time, but show kore skill. An alchemist who grinds and grinds his mastery should be on the same level as someone who finds some cool quest for a special alchemy exp reward + recepie. Ok, so if 2 people go to the gym every week, and one of them does 1 hour walking on the treadmill, and the other does a 30 minute intensive workout, which one do you think will benefit more from their workout? Skill at a game means nothing if your not willing to put in the time needed to advance in it. Someone that farms and works hard on getting an armor or sword should be inherently stronger than someone who is skilled but does not have the same items. All games are this way, and believe it or not life is also this way. I don't think this game should be any different. The time between an hour and half our is minuscule but if you changed that to 40 hours a week compared to 8 hours. I think the gap in strength should be inherent.Take this from someone that is not skilled at games and also doesn't have time to put into a game. I am screwed on both fronts.
damokles wrote: » An alchemist who grinds and grinds his mastery should be on the same level as someone who finds some cool quest for a special alchemy exp reward + recepie.
wanderingmist wrote: » wolfwood82 wrote: » These games tend to have one fairly fatal flaw in them though. That is that anything time based can be circumvented by skill. Player B will always have access to better gear because player B can fight better. So player B solo's the boss because they spent more time learning their character, gets better drops because they soloed it faster, and can then pursue more challenging bosses while player A must improve his gear first. I believe that balancing player versus character progression is going to be nigh impossible. Isn't that a good thing that the more skilled player is rewarded with faster progression?