karthos wrote: » Isn't killing eachother over resources the point if the game?
skafftaruss wrote: » Here’s three things I see happening at release for which the programmers let happen in the ‘self-cleaning oven’ scenario: To establish a village, you need natural resources – so if anyone you don’t approve of comes around harvesting, then PVP kill them. If you know of another group establishing a village near you, take their natural resources and set up an ambush and PVP kill them. The WOW loophole I learned was, get a group together and body block PVP raiders, wear cool skins (or not) and martyr yourself so they have bounties on their heads. In my opinion, people only see the trees and not the forest. The breadth of ideas is great, but the depth is lacking. This PVP and battle royal centric play will isolate the more PVE centric community. Am I off base here? Cheers! Skaff.
jahlon wrote: » skafftaruss wrote: » Here’s three things I see happening at release for which the programmers let happen in the ‘self-cleaning oven’ scenario: To establish a village, you need natural resources – so if anyone you don’t approve of comes around harvesting, then PVP kill them. If you know of another group establishing a village near you, take their natural resources and set up an ambush and PVP kill them. The WOW loophole I learned was, get a group together and body block PVP raiders, wear cool skins (or not) and martyr yourself so they have bounties on their heads. In my opinion, people only see the trees and not the forest. The breadth of ideas is great, but the depth is lacking. This PVP and battle royal centric play will isolate the more PVE centric community. Am I off base here? Cheers! Skaff. Yes you are off base, you have completely ignored the Corruption Mechanic.
wolfwood82 wrote: » jahlon wrote: » skafftaruss wrote: » Here’s three things I see happening at release for which the programmers let happen in the ‘self-cleaning oven’ scenario: To establish a village, you need natural resources – so if anyone you don’t approve of comes around harvesting, then PVP kill them. If you know of another group establishing a village near you, take their natural resources and set up an ambush and PVP kill them. The WOW loophole I learned was, get a group together and body block PVP raiders, wear cool skins (or not) and martyr yourself so they have bounties on their heads. In my opinion, people only see the trees and not the forest. The breadth of ideas is great, but the depth is lacking. This PVP and battle royal centric play will isolate the more PVE centric community. Am I off base here? Cheers! Skaff. Yes you are off base, you have completely ignored the Corruption Mechanic. Nope, his third option specifically uses the corruption mechanic as a deterrent. "Wall of bodies that sacrifice themselves to give thieves corruption". I suspect he's off base by thinking 2 dimensional rather than opening up to more perspectives. Frankly, it will take a large (likely multiple large) guilds to build a node up in any amount of time. Nothing stops scavangers and thieves from attempting to steal from that node's resource pile, particularly for their own node, however this will more likely result in guild/node wars than groups of randoms gathering together to sloppily PROTECT THE FIRE! Basically the game will operate on organized chaos rather than attempt to organize players by force through mechanics. Give a group of guilds/players a single task, they will work together towards meeting that task. However, this is partially why I think citizenship should impart an "ally" flag, or at least allow players to note fellow citizens. For major cities and metropolises, it'll be hard to identify foreigners from domestics and may force guilds to ally together and independents to guild up to avoid being attacked when trying to contribute to the node or it's people.
Azathoth wrote: » IS has released, in consideration, a small amount of information on how a lot of this works. Many in the community believe IS has failed to provide us with a proper amount of information to really get into theory crafting. Yet there is this statement, that "...the depth is lacking." To me it's like reading the first few chapters of a novel and then saying the story is short. I don't foresee a lot of the problems here, but I guess my view is blocked by all these trees.