Dygz wrote: » Gamers want "balance" across the classes because they want PvP combat to feel similar to combat in an FPS or, perhaps, a MOBA. Where they can pick any class and have pretty much an equal chance defeating any other class 1v1. They don't really care that RPGs are designed for group play and having each of the individual classes rely on the strengths and weaknesses of the others. They don't care about the role each individual class has in the group - they care about being a good enough player that they can kill any individual they encounter, regardless of class choice. They think a Rogue in leather armor should be able to easily defeat a Paladin in plate if the Rogue player is great at PvP combat. Their focus is on the skills of the individual players rather than on the combat roles of the individual characters.
mcstackerson wrote: » Dygz wrote: » Gamers want "balance" across the classes because they want PvP combat to feel similar to combat in an FPS or, perhaps, a MOBA. Where they can pick any class and have pretty much an equal chance defeating any other class 1v1. They don't really care that RPGs are designed for group play and having each of the individual classes rely on the strengths and weaknesses of the others. They don't care about the role each individual class has in the group - they care about being a good enough player that they can kill any individual they encounter, regardless of class choice. They think a Rogue in leather armor should be able to easily defeat a Paladin in plate if the Rogue player is great at PvP combat. Their focus is on the skills of the individual players rather than on the combat roles of the individual characters. Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like.
Wandering Mist wrote: » https://youtu.be/e31OSVZF77w This video may be old but it sums up the balance debate very well in my opinion. One thing I will add is that the more different gameplay elements you put into a game, the harder it is to balance, which is why games like Pokemon will never be anywhere close to balanced. There are simply too many options for the devs to handle.
Nagash wrote: » Wandering Mist wrote: » https://youtu.be/e31OSVZF77w This video may be old but it sums up the balance debate very well in my opinion. One thing I will add is that the more different gameplay elements you put into a game, the harder it is to balance, which is why games like Pokemon will never be anywhere close to balanced. There are simply too many options for the devs to handle. hahaha hahaha did you really use extra credit
mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like.
ravudha wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. It may well be that some players feel punished because they have inflated, unrealistic expectations of what their class should be able to do (i.e. be a well-rounded combatant while retaining it's RPG paradigm's characteristics). I think there are certainly cases like this that essentially overlap with @ Dygz 's statement.
Caeryl wrote: » mcstackerson wrote: » Dygz wrote: » Gamers want "balance" across the classes because they want PvP combat to feel similar to combat in an FPS or, perhaps, a MOBA. Where they can pick any class and have pretty much an equal chance defeating any other class 1v1. They don't really care that RPGs are designed for group play and having each of the individual classes rely on the strengths and weaknesses of the others. They don't care about the role each individual class has in the group - they care about being a good enough player that they can kill any individual they encounter, regardless of class choice. They think a Rogue in leather armor should be able to easily defeat a Paladin in plate if the Rogue player is great at PvP combat. Their focus is on the skills of the individual players rather than on the combat roles of the individual characters. Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. “Balance” people call for is usually self-centered, aimed for their benefit so their preferences are the strongest. True balance should be a rock, paper, scissors style that Intrepid so far seems to be going for. It allows for unique play styles between classes, and makes certain matchups preferred over others. With the FPS/“just hop in and play” sort of balance involves bland playstyles, with minimal value of character choices.
ravudha wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. It may well be that some players feel punished because they have inflated, unrealistic expectations of what their class should be able to do (i.e. be a well-rounded combatant while retaining it's RPG paradigm's characteristics). I think there are certainly cases like this that essentially overlap with @Dygz 's statement.
Dygz wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. I explained that already - what they consider balance is every class being able to defeat every other class 1v1. Rather than rock, paper, scissors - which is how RPGs are designed - balanced for group v group; not for 1v1.
mcstackerson wrote: » Caeryl wrote: » mcstackerson wrote: » Dygz wrote: » Gamers want "balance" across the classes because they want PvP combat to feel similar to combat in an FPS or, perhaps, a MOBA. Where they can pick any class and have pretty much an equal chance defeating any other class 1v1. They don't really care that RPGs are designed for group play and having each of the individual classes rely on the strengths and weaknesses of the others. They don't care about the role each individual class has in the group - they care about being a good enough player that they can kill any individual they encounter, regardless of class choice. They think a Rogue in leather armor should be able to easily defeat a Paladin in plate if the Rogue player is great at PvP combat. Their focus is on the skills of the individual players rather than on the combat roles of the individual characters. Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. “Balance” people call for is usually self-centered, aimed for their benefit so their preferences are the strongest. True balance should be a rock, paper, scissors style that Intrepid so far seems to be going for. It allows for unique play styles between classes, and makes certain matchups preferred over others. With the FPS/“just hop in and play” sort of balance involves bland playstyles, with minimal value of character choices. ravudha wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. It may well be that some players feel punished because they have inflated, unrealistic expectations of what their class should be able to do (i.e. be a well-rounded combatant while retaining it's RPG paradigm's characteristics). I think there are certainly cases like this that essentially overlap with @Dygz 's statement. You guys might have to expand on this for me. I don't know either of these proves me wrong and seem beside the point. Dygz said that people who want perfect balance, want it because they don't like rpg elements. I disagreed with that saying that people could want perfect balance because they want to be able to pick a class off without worrying about combat performance. I also postulated that a person who didn't care about RPG elements wouldn't care about the class they play so they should be fine with picking the class the performs the best. I don't think saying they want it for selfish reasons proves what i said wrong. You can assume motive all you like and say they have all the bad intentions in the world but I don't think it's weird or malicious for someone to want to be able to pick a class without worrying about who it's strong and weak against. Would it make you feel better if i said i wasn't for perfect balance and support rock, paper,scissors balance? I'm really just pointing out an issue i see with dygz's logic and his attempt to label people who want "perfect balance." Dygz wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. I explained that already - what they consider balance is every class being able to defeat every other class 1v1. Rather than rock, paper, scissors - which is how RPGs are designed - balanced for group v group; not for 1v1. I'm not sure if rock, paper, scissors is core to an RPG but if it is, does it really mean that a person can only enjoy an rpg if they enjoy that aspect of it? Can't people enjoy rpg class systems without enjoying rock, paper, scissors combat? I don't think it's that weird for a person who enjoys the aesthetic and lore of the wizard class to also not like auto losing to the warrior class that counters them. I don't think that person hates all RPG aspects because they want the game balanced so they stand a chance in that fight.
Caeryl wrote: » mcstackerson wrote: » Caeryl wrote: » mcstackerson wrote: » Dygz wrote: » Gamers want "balance" across the classes because they want PvP combat to feel similar to combat in an FPS or, perhaps, a MOBA. Where they can pick any class and have pretty much an equal chance defeating any other class 1v1. They don't really care that RPGs are designed for group play and having each of the individual classes rely on the strengths and weaknesses of the others. They don't care about the role each individual class has in the group - they care about being a good enough player that they can kill any individual they encounter, regardless of class choice. They think a Rogue in leather armor should be able to easily defeat a Paladin in plate if the Rogue player is great at PvP combat. Their focus is on the skills of the individual players rather than on the combat roles of the individual characters. Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. “Balance” people call for is usually self-centered, aimed for their benefit so their preferences are the strongest. True balance should be a rock, paper, scissors style that Intrepid so far seems to be going for. It allows for unique play styles between classes, and makes certain matchups preferred over others. With the FPS/“just hop in and play” sort of balance involves bland playstyles, with minimal value of character choices. ravudha wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. It may well be that some players feel punished because they have inflated, unrealistic expectations of what their class should be able to do (i.e. be a well-rounded combatant while retaining it's RPG paradigm's characteristics). I think there are certainly cases like this that essentially overlap with @Dygz 's statement. You guys might have to expand on this for me. I don't know either of these proves me wrong and seem beside the point. Dygz said that people who want perfect balance, want it because they don't like rpg elements. I disagreed with that saying that people could want perfect balance because they want to be able to pick a class off without worrying about combat performance. I also postulated that a person who didn't care about RPG elements wouldn't care about the class they play so they should be fine with picking the class the performs the best. I don't think saying they want it for selfish reasons proves what i said wrong. You can assume motive all you like and say they have all the bad intentions in the world but I don't think it's weird or malicious for someone to want to be able to pick a class without worrying about who it's strong and weak against. Would it make you feel better if i said i wasn't for perfect balance and support rock, paper,scissors balance? I'm really just pointing out an issue i see with dygz's logic and his attempt to label people who want "perfect balance." Dygz wrote: » mcstackerson wrote: » Not really, if they didn't care about the RPG aspects then why would the care about class balance. They could just pick the most OP class and be good to go. The truth is they like RPGs and don't want to be punished for playing the class they like. I explained that already - what they consider balance is every class being able to defeat every other class 1v1. Rather than rock, paper, scissors - which is how RPGs are designed - balanced for group v group; not for 1v1. I'm not sure if rock, paper, scissors is core to an RPG but if it is, does it really mean that a person can only enjoy an rpg if they enjoy that aspect of it? Can't people enjoy rpg class systems without enjoying rock, paper, scissors combat? I don't think it's that weird for a person who enjoys the aesthetic and lore of the wizard class to also not like auto losing to the warrior class that counters them. I don't think that person hates all RPG aspects because they want the game balanced so they stand a chance in that fight. This is what we mean. Your idea of balance removes the impact of class choice, a key part of any RPG. If every class has the same relative strength to each other, with no particular strengths or weaknesses, then the game may as well not have any classes at all. You choose your class knowing it cannot defeat every type of enemy. MMORPGs are balanced around groups, where people make up for each other’s weak spots.
Caeryl wrote: » If every class has the same relative strength to each other, with no particular strengths or weaknesses, then the game may as well not have any classes at all.
mcstackerson wrote: » You guys might have to expand on this for me. I don't know either of these proves me wrong and seem beside the point. Dygz said that people who want perfect balance, want it because they don't like rpg elements. I disagreed with that saying that people could want perfect balance because they want to be able to pick a class off without worrying about combat performance. I also postulated that a person who didn't care about RPG elements wouldn't care about the class they play so they should be fine with picking the class the performs the best. I don't think saying they want it for selfish reasons proves what i said wrong.
mcstackerson wrote: » You can assume motive all you like and say they have all the bad intentions in the world but I don't think it's weird or malicious for someone to want to be able to pick a class without worrying about who it's strong and weak against.
mcstackerson wrote: » I'm not sure if rock, paper, scissors is core to an RPG but if it is, does it really mean that a person can only enjoy an rpg if they enjoy that aspect of it? Can't people enjoy rpg class systems without enjoying rock, paper, scissors combat? I don't think it's that weird for a person who enjoys the aesthetic and lore of the wizard class to also not like auto losing to the warrior class that counters them. I don't think that person hates all RPG aspects because they want the game balanced so they stand a chance in that fight.
mcstackerson wrote: » I'm not advocating for "perfect balance" as I said. I'm just against the idea the all people who want it are against rpgs. I agree with classes having different strengths and weaknesses.
mcstackerson wrote: » Assuming we are talking about the 8 base archetypes, we kind of have the option for both with how open the class system is as well as the other progression systems you can advance in. Not saying we have perfect 1v1 balance but we know that you can use the different forms of horizontal progression to either try to cover up your weaknesses or double down on your strengths. Once again, won't be perfect balance but there are a lot of options, A lot more then people are used to.
Azathoth wrote: » If, as a PvP player, your primary concern is rather or not the PvE focused player will be able to beat you because of their build, I would argue you are doing PvP incorrectly. Find other PvP players to challenge, join some form of alliance/guild to have access to other PvP players to travel with, and make sure your skill set is up to what ever PvE challenger you agro.