Dygz wrote: » noaani wrote: » Raids already do this. No. What raids do is dictate your build.
noaani wrote: » Raids already do this.
Azathoth wrote: » Just because someone tells you what would be best or how to something, that doesn't mean you are capable or willing. Unless, I suppose, they are walking you through it step by step. I don't see raid leaders having that type of time. So players will still need a good understanding of their abilities and the game. At which point, they probably don't need the tracker, although they might want one to make the game easier. In the end, I am still for deteriorating tracker-items. I just don't think a tracker is necessary for the most difficult content creatable. If it is, then it seems like the game is playing with the tracker, which to me, would be a different type of game.
Azathoth wrote: » I would consider seeking out 'what the encounter is doing' via a reader, and then designing the raid around that as cheap play. Literally, the goal would be to have a script to play by so as not to risk death. To me it's the difference between thinking a combat is hard and desiring to beat it through practice and skill improvement, and thinking a combat is hard and going to a Wiki and looking up the easiest way to defeat the combat. I can't ever be on board with this. Imo, it is lazy game play. I am also not a min/max type of RPG Character builder, so I will never be on board with needing a Meter to tell determine if your character should wield the Magical Sword versus the Battle Ax and Shield. Again, I am for a deteriorating one that requires in game actions/motives and upkeep. If IS decides to put one in it's not like I wouldn't play Ashes. It's just that I would prefer to play a game and learn for myself, then play a game, use a tool to tell me how to do it better, and then follow someone else's script or win every time. If I am always wining, the game isn't challenging, and I check out.
Dygz wrote: » Azathoth wrote: » Just because someone tells you what would be best or how to something, that doesn't mean you are capable or willing. Unless, I suppose, they are walking you through it step by step. I don't see raid leaders having that type of time. So players will still need a good understanding of their abilities and the game. At which point, they probably don't need the tracker, although they might want one to make the game easier. In the end, I am still for deteriorating tracker-items. I just don't think a tracker is necessary for the most difficult content creatable. If it is, then it seems like the game is playing with the tracker, which to me, would be a different type of game. Right. I hope that it's a good understanding of your own abilities along with a good understanding of how to support the abilities and augments chosen by your teammates.
Dygz wrote: » Pretty sure we both understand, but will continue to disagree with you.
noaani wrote: » So you're saying you understand that what you are asking for from raid content is literally what single group content exists to provide?
Azathoth wrote: » I believe the challenge should come from complexity. I just don't believe a tool is needed to provide genuine challenging content. I also do not believe a tool needs to be implemented to make that content easier. The key term here, for me, is needed. Desired and wanted maybe, but not needed.
Dygz wrote: » noaani wrote: » So you're saying you understand that what you are asking for from raid content is literally what single group content exists to provide? We understand that that’s your perspective and... We disagree.
Azathoth wrote: » You want a tool to make difficult content easier. Regardless of how you spin that.
noaani wrote: » Azathoth wrote: » Still not a big fan of the 'trackers allow creators to develop more complex content' I'm not sure why, both Blizzard and SoE said they needed to do exactly this over a decade ago. It's the difference between a math exam where you have a calculator, and a math exam where you don't. If you were writing those exams, you'd be foolish to not make the exam where calculators are able to be used somewhat harder.
Azathoth wrote: » Still not a big fan of the 'trackers allow creators to develop more complex content'
noaani wrote: » Azathoth wrote: » You want a tool to make difficult content easier. Regardless of how you spin that. So are you saying the developers at Intrepid are unable to make content that is on the edge of what players are capable? Either they are, or they aren't.
Azathoth wrote: » I never said anything about IS ability to design content. You have specified several times that the devleopers would only be able to make high end challenging content if they implement a tracker
Dygz wrote: » We already know that you will be using the third-party combat trackers.