unknownsystemerror wrote: » I think that if they start making pvp stats vs pve stats they will end up in the same place that every other game that has separate systems does. They have said no difference between the two, let that happen. They will have enough balance issues to deal with containing the augment system as is, no need to pervert it back to what they were trying to avoid in the first place.
marzzo1337 wrote: » I would like to see PVP specific augments for a number of reasons. From a RP lore perspective, it makes sense that a character specializing in combat versus other players becomes more proficient or effective at doing that. --- The pros of this system would be: 1. More immersive (A character that works full time slaying dragons would fight very differently than a character who only fights other players).