George Black wrote: » Currently I am playing ffxiv eso. I have played tera and bdo, and I must say I find death in mmorpgs these days extremelly meh..... Back in 2003-2009 that I was playing Line][Age gaining 4% of a Level was about 2h solid exp in mid levels, 2 days xp in near high lvs and a week of xp in 78lv.
mrwaffles wrote: » George Black wrote: » Currently I am playing ffxiv eso. I have played tera and bdo, and I must say I find death in mmorpgs these days extremelly meh..... Back in 2003-2009 that I was playing Line][Age gaining 4% of a Level was about 2h solid exp in mid levels, 2 days xp in near high lvs and a week of xp in 78lv. L2 vet here too, I love this idea with some significant improvements. The down leveling should not be a thing. This way it can discourage bots from farming one area till they peek then killing them selves to go back down to a profitable level. Dropping gear is a big no no but as for losing more than just XP how about stats? when you die your stats are reduced in some way. Like a debuff that can only be cleansed by some NPC in town or a healer class. This buff is also compounded, the more you die the more your stats go to the pooper. When you res you have a 3 minute avoidance of this buff if you die again (so as to not stop you from dying right after rezing).If you do get rezed (self or by healer) you will have to either deal with the reduction of stats on site or run/port back to town and trec back to your spot. This idea is similar to L2s PK debuff but modified as a death penalty.
unknownsystemerror wrote: » I have seen nothing to indicate that negative exp will magically go away over time. They have stated that corruption can only be removed through death (thus giving negative exp) or religious node specific quests. Would be strange for them to cut the nuts off their system meant to keep people from just suiciding to content that is too hard for them, or allow pk alts to just afk away the consequences of corruption deaths.
tatiana wrote: » Honestly I really do not have any desire what-so-ever to experience XP loss in a MMORPG ever again. I believe a game can be fun and exciting without the penalties for dying being that severe and irritating, that penalty really only serves as a very unwelcome time sink for most people that left many players feeling like they just lost and threw away a lot of valuable time because they made a mistake. It was done away with because people hated it and ultimately punished people of different skill levels and time availability for taking risks and playing the game, and honestly while I understand the thought behind penalties to make people try to be more thoughtful in how they play the game, this is not one that would go over well with most people since it can be very alienating for more casual players. I do somewhat agree with the over-automation in MMO's, though, and MMO game worlds feeling smaller and smaller, even if they aren't, simply because of too many instant-travel options.
Azathoth wrote: » Death *penalties aren't* a punishment, *they're* a result of failing. *Edits, not emphasis