Shoklen wrote: » Taking the EQN/Landmark path --- MMO scrapped to be replaced with the BR.. and it failing and closed down in several months.. Would be very sad.. No signs of this quite yet.. But that would be the biggest fear.
Tarlach wrote: » Game being to cluttered with pets/mounts/battle pets, glow from all the special weapons/armors, and flashy combat animations. I always get excited to see all the new things that come out don't get me wrong but i do worry that its going to be a little much in any large group of people. Its also a concern that there will not be many in game armors and weapons that are not in cash shop. Its a subscription so i doubt it but the amount of concept art for payable things compared to non-payable is staggering.
Micromegas wrote: » This is what I fear the most XD I feel like at the end character design and combat will be huge let down for me, as I dislike how it is in apoc >...<
Nagash wrote: » The comunity is as toxic as the Pripyat River but its still a great one ^^
Kaien wrote: » Nagash wrote: » MY.COM Word.
Nagash wrote: » MY.COM
BedDave wrote: » I think my worst fear for AoC would be PvPer not learning from past bad habits and repeating them in this game. The main one I am thinking of is the behavior of players that brought Tramel to Ultima Online. PvPer (actually Gankers) would kill anyone that left town to the point that people were leaving the game in droves. The devs responded to their loss of revenue by creating that server. Just think, if the PvPer of that time were more civil, what the world of MMOs might look like today. AoC appears to be heading down a path where the game will have a similar structure. I don't want to see the Gankers and other bad apples take over the server and run off the players. I hope PvPer have learned from that time and are more civil, and not just a bloodthirsty mob.