99.9% of non-headstart players won't pick a headstart server at full launch,
MODBOT wrote: » 99.9% of non-headstart players won't pick a headstart server at full launch, Where did you get the numbers, just your own friends?
Nagash wrote: » to be honest I got the pack with the headstart not for the head start but for the lifetime sub so I couldn't care less about the headstart
unknownsystemerror wrote: »
Ghoosty wrote: » But! I also have some fears. Like in WoW classic the first servers are full, with big queues, but the new ones are less populated with less queues. If I chose a server what will be overpopulated, I can lose all of my advantage. Maybe I should restart in another server.
Damokles wrote: » I think that they could fix that by giving everyone on those full servers one time server transfers. The main reason why people stay on such massively overpopulated servers is because they dont want to lvl a new character to the same lvl as their old one.
Varkun wrote: » Nagash wrote: » to be honest I got the pack with the headstart not for the head start but for the lifetime sub so I couldn't care less about the headstart Yes was the lifetime sub that attracted my money that if delivered on has the potential to keep me playing for many years.
Atama wrote: » I’ll be on a head start server. Guess I’m part of the 0.1%.
OnyStyle wrote: » It may seem unappealing to go on the head start for you and your guildies who do not have the benefit But for those of us who do, we see it as an opportunity to scout out areas, be ahead of the curve and not need to compete for leveling spots. It is also important to note that people follow their friends. So if just one person has head start and has 5 friends, then those 5 friends will choose the head start server on launch. Of course, it does not end there, those 5 friends could have friends as well and the cycle repeats. Not to mention guilds with leadership going to a head start server could bring dozens or even hundreds of players to a server. I expect the head start servers will be super populated. Which, for a player driven game, is appealing to me anyway.