Azathoth wrote: » I would like to see any timer on stealth to be countered by other classes. So if the Rogue has 15 seconds of stealth, but stand next to a (non allied) Ranger, then that would be reduced to like 10 seconds. Other classes would fall somewhere between the two.
Ghoosty wrote: » @Marzzo I am open for a restricted unlimited stealth.(what an oxymoron) So rouge has unlimited stealth when out of combat, but limited when in combat. So the rogue has the opener, and even within the fight they can get a 10-15 sec another invisibility, but can't just leave the fight without chance that his enemy can find him.
Marzzo wrote: » Some rogue combinations should have unlimited stealth. It does not really matter in the end. The whole idea is that rogues should always get the opener, it is their class design.
Damokles wrote: » Unlimited in the open world, but limited the second they enter a radius of around 10m surrounding an enemy. They could make it so that they get slowly ever clearer. At first they are just a ripple, but with each step closer, they become more distinct.
Ghoosty wrote: » Damokles wrote: » Unlimited in the open world, but limited the second they enter a radius of around 10m surrounding an enemy. They could make it so that they get slowly ever clearer. At first they are just a ripple, but with each step closer, they become more distinct. This works if we are talking action based only. From the moment we are including tab target, you have to decided when can you select the enemy. Additionally, this cause problem if you have pet. I set the pet to agressive. When will the pet attacking the enemy. My other concern is that does not solve the things what I hate most in the unlimited stealth: The rouge can leave the fight when he think he will loose. So he has much less risk to attack somebody.
ferryman wrote: » Stealth mechanic should imo be somehow limited and not something where people can hide and be safe forever. Bonus damage when ambushing people is quite obvious feature, but also slightly reduced moving speed makes sense. I have always wondered why the stealth needs to be 100% invisible? Could it be 90% for example? What if people could actually see the rogue when he is moving? Maybe that stealth character could show short perioids as camouflaged person and gives other players a chance to notice him..
ilisfet wrote: » The stealth effect seen in APOC is what I hoped for. In ESO invisible players are literally just that. There is no trace of them at all. On top of that, anti-stealth mechanics are woefully inadequate as movespeed is 3-5m/s and stealth detection radius is 2-6m. APOC has active camouflage, so you can see them, it's just harder than normal to. Experienced players can already spot invisible players consistently, so it can't be used to effectively ambush, just escape or traverse.