jaxsul wrote: » Annual login to make sure everyone's still arguing. Yup, everyone's still arguing. See you next Year! *waves*
ShadowVen wrote: » *points* Look!!! A train! It's getting ready to leave! Everyone, HURRRRY!
noaani wrote: » The problems here are not, imo, problens with the game ShadowVen wrote: » *points* Look!!! A train! It's getting ready to leave! Everyone, HURRRRY! I still have so many questions about these new trains that we have just recently found out will be a thing in Ashes... no one seems to be able to answer even basic questions about them!
Damokles wrote: » noaani wrote: » The problems here are not, imo, problens with the game ShadowVen wrote: » *points* Look!!! A train! It's getting ready to leave! Everyone, HURRRRY! I still have so many questions about these new trains that we have just recently found out will be a thing in Ashes... no one seems to be able to answer even basic questions about them! Wait asecond... TRAINS?!? DID I MISS SOMETHING?
Azathoth wrote: » At this point I can see IS 'updating' APOC and calling it Alpha 1 and justifying leaving it on Steam as an 'Early Access' because they need more people to test than the number that bought into the Alpha 1 packages. For me, this has been a slippery slope since they introduced Alpha 0 and made that a glorified raffle.
Damokles wrote: » I dont care either way to be honest. I played Mmorpgs for half my life and I think that APOC is good for sorting out: combat animations, server issues, backend problems, frontend problems, skill balancing, weapon animations and of destructible environment etc
Nagash wrote: » Azathoth wrote: » At this point I can see IS 'updating' APOC and calling it Alpha 1 and justifying leaving it on Steam as an 'Early Access' because they need more people to test than the number that bought into the Alpha 1 packages. For me, this has been a slippery slope since they introduced Alpha 0 and made that a glorified raffle. if they did that they would be named a scam and the game would die
noaani wrote: » To me, if Intrepid say that the BR is a key part of developing the game, then I'm still fine with that. Being fine with that doesn't mean that I want to play it, and it also doesn't mean that I don't have Green Monster Games with their release of Kingdoms of Amalur: Reckoning on my mind at times (not the same thing, but still a developer starting up wanting to make an MMO, putting out a non-MMO and not lasting long enough to get to that MMO).
Atama wrote: » noaani wrote: » To me, if Intrepid say that the BR is a key part of developing the game, then I'm still fine with that. Being fine with that doesn't mean that I want to play it, and it also doesn't mean that I don't have Green Monster Games with their release of Kingdoms of Amalur: Reckoning on my mind at times (not the same thing, but still a developer starting up wanting to make an MMO, putting out a non-MMO and not lasting long enough to get to that MMO). The difference is that Kingdoms of Amalur was an awesome game. Those chakrams were one of the coolest weapons I’ve ever seen in a game.
noaani wrote: » Atama wrote: » noaani wrote: » To me, if Intrepid say that the BR is a key part of developing the game, then I'm still fine with that. Being fine with that doesn't mean that I want to play it, and it also doesn't mean that I don't have Green Monster Games with their release of Kingdoms of Amalur: Reckoning on my mind at times (not the same thing, but still a developer starting up wanting to make an MMO, putting out a non-MMO and not lasting long enough to get to that MMO). The difference is that Kingdoms of Amalur was an awesome game. Those chakrams were one of the coolest weapons I’ve ever seen in a game. Yeah it was. But it wasn't an MMORPG.
terrorform wrote: » The system now does not give you but 2 mins to figure out the keys... after 10 mins of waiting, to be ported into a map, try to find a weapon, and get murdered by Battle Royal type players.
nefelia wrote: » terrorform wrote: » The system now does not give you but 2 mins to figure out the keys... after 10 mins of waiting, to be ported into a map, try to find a weapon, and get murdered by Battle Royal type players. This is one complaint I can agree with. Spellbreak has a mode for its alpha that allows you to just roam the map, pick up every item, and test out combos without worrying about getting reck and having to stew in frustration until the next match starts. If APOC does not have that feature yet, it should implement it. If it does have that feature, then someone let me know so I can get on that ASAP.
krojick wrote: » I do think they have gone about this the wrong way if this is solely focused on testing the combat. I'm not entirely convinced it is though.
Ventharien wrote: » Personally i feel combat is the make or break of any mmo. If the story sucks, and the world is lackluster, but the combat is super fun, more people will forgive it than when the reverse is true.