Dygz wrote: » Wandering Mist wrote: » What is the purpose of daily quests? From what I've seen they have 2 purposes: 1. Give new max level characters a starting point into end-game content 2. encourage players to log in every day Daily quests give players some thing quick to accomplish each day. If I only have 15 minutes to play, I can probably find something of some small significance to do. Doesn't necessarily matter whether I'm max level. I'm not max level in Wiz101, but I know if I log in for 10 minutes, I can win some gold or crowns. I'm not max level in Apoc, but the Daily quests help push me a bit closer to the next level. It's great when I can jump in for one match, finish a daily by opening 3 chests and jump back out. Especially on nights when I have class or homework or really need to be studying for an exam. And, it's easy enough to ignore the Daily quests when they aren't enticing. The problem isn't really the Daily quests. The problem is having nothing else new to do for months and years except the Daily quests.
Wandering Mist wrote: » What is the purpose of daily quests? From what I've seen they have 2 purposes: 1. Give new max level characters a starting point into end-game content 2. encourage players to log in every day
ferryman wrote: » I can recognize myself from your example to have days when I just have a very limited time to do anything in the game. Still I do not want to use that time to repeat same old quests over and over again. I want to do something else, maybe different things in different days. I do not want to feel like I am forced to log in to accomplish boring dailies, I am still logging in if I know there is something reasonable things to do.
Caeryl wrote: » I want to have something worthwhile to do every day
noaani wrote: » Caeryl wrote: » I want to have something worthwhile to do every day As do I. I just don't want the game to tell me what that is. I can work out what worthwhile things I will do on any given day myself, thanks.
Dygz wrote: » For the Ashes MMORPG, Dailies need to feel meaningful - and should it be easy for them to be meaningful - like helping to prep for a Castle Siege or building/escorting/attacking a Caravan. Or participating in a Node/Religious/Social/Guild vote.
Dygz wrote: » Um. Castle sieges are weekly events which require prep for defense... and for attack. While it's technically not necessary to have daily prep, daily prep will be best for the most favorable outcome. Caravans will always be aiding Node progression, so no point in creating or disbanding a caravan just to complete a daily quest. Previous games haven't had Node progression or Religious progression or Social progression, so, you many be right that previous games have not had tasks that can be completed by an individual in ten minutes that have anything more than minor individual impact. Ashes is not like previous games in that respect. Guild leaders are not in charge of Religious and Social organizations AFAIK. Individuals will be participating in Religious and Social and Racial and Naval progression, so we can expect to see some form of dailies encouraging that participation. Voting is just one possibility. Your Caravan example assumes that all three tasks - build, escort and attack - will be available on the same day. It's more likely that only one of those tasks would be available. I also think it's doubtful that the initial Creation will be the daily. More likely that crafting materials for an already created Caravan will be the daily. So, more likely that those three players would all provide a modular piece for the Caravan. And might as well capitalize on the investment by also escorting it's built. Come to think of it, have we been told that's even possible to disband a Caravan once it's been built? Also, seems more likely that three players working together would choose to escort or defend together - especially since we can be sure that the completion of the daily is really going to be either successfully defending or successfully looting the Caravan rather than simply joining a Caravan battle. You can, of course, create strawman examples that have no bearing on the actual design. It's a free world, after all.
Dygz wrote: » I don't know that dailies would need to be on a checklist. And I don't believe the purpose of dailies in Ashes would be to keep players logging in. That has been the purpose in previous MMORPGs, sure. Caravans are rewarded anyway - sieges require prepwork anyway - voting should be done because people care about the topic...doesn't mean there should be no additional incentives or bonuses. Same with all the other tasks/activities that might be used for dailies.
Dygz wrote: » Um. Castle sieges are weekly events which require prep for defense... and for attack. While it's technically not necessary to have daily prep, daily prep will be best for the most favorable outcome.
Dygz wrote: » Previous games haven't had Node progression or Religious progression or Social progression, so, you many be right that previous games have not had tasks that can be completed by an individual in ten minutes that have anything more than minor individual impact. Ashes is not like previous games in that respect.
Dygz wrote: » Guild leaders are not in charge of Religious and Social organizations AFAIK. Individuals will be participating in Religious and Social and Racial and Naval progression, so we can expect to see some form of dailies encouraging that participation. Voting is just one possibility.
Dygz wrote: » Or participating in a Node/Religious/Social/Guild vote.
Dygz wrote: » Your Caravan example assumes that all three tasks - build, escort and attack - will be available on the same day. It's more likely that only one of those tasks would be available
Dygz wrote: » Daily quests give players some thing quick to accomplish each day. If I only have 15 minutes to play, I can probably find something of some small significance to do.
Dygz wrote: » So, more likely that those three players would all provide a modular piece for the Caravan. And might as well capitalize on the investment by also escorting it's built.
Dygz wrote: » So, daily quests should be superfluous.
Dygz wrote: » For the Ashes MMORPG, Dailies need to feel meaningful - and should it be easy for them to be meaningful
Dygz wrote: » You can, of course, create strawman examples that have no bearing on the actual design. It's a free world, after all.
Dygz wrote: » A straw man is where you reframe and misrepresent an existing argument in a manner which can be easily knocked down.https://grammarist.com/rhetoric/straw-man-fallacy/The straw man fallacy involves misrepresenting an opponent’s position to make it easier to refute. Straw man arguments often oversimplify opposing views or disregard inconvenient points in favor of points that are easy to argue against.
Nagash wrote: » I sware you two fight more than an old married couple who can't afford a divorce