The Fooshyy Retention Rant
We need a carrot on a stick, and currently there are none
Also to note, it's really just smart game mechanics to keep people playing. Really all of this is. A second currency to get after every match would work the same. Doesn't have to be embers
I assume it is Intrepid studios goal to make a standalone game out of every one of these game modes to Apocalypse. I would love to see the BR come back to life, but most importantly I want to see Siege, and horde mode come out behind the curtains kicking.
While the BR Suffered from relaunching, reiterating, networking, false dreams and hopes. I am hopeful a large majority of these issues stay in the past and we can have the best possible product we can get for as little of an effort as possible. Without investing a huge amount of time into it.
My opinion in short; this is true, no matter how you look at it. Gamers are leeches, and they want everything for free. Gone are the days of fun, but rather work and progression. We play to feel special, to be someone. Not a nobody. Novelty wears off so they need progression, so they feel special, and they're somebody. #3 kill leader on leaderboard big hype... So what do you do? How do we get as many people coming back as possible?
Answer:
Give people free shit, make them feel special, and Allow them to continue progressing with a clear identification that this person is special.
Suggestions:
Post level 50 Compendium, continue allowing people to aquire xp, to continue leveling. Give 100 embers every 3 levels. However you want to scale it. The point is, people can continue playing, and grinding for a purpose. And progress to get Cosmetics, to get PROGRESSION.
Same thing with leaderboards, they're cool. They'll help, but add 100-1000 ember weekly rewards for seperate categories for 10th to 1st place accordingly, OR TITLES and you have uniqueness/specialness.
While adding an identification to those past 50, every 50 levels like a prestige system. Add a bunch of new icons for level bracket, and when you press tab for scoreboard in siege, you'll see the level icon. THEY'LL FEEL LIKE GODS.
Trust me when I say this, we had 200 Imp people playing the BR, and when they got level 50, they quit week 2. It's fact. Games are only fun for a time, the novelty runs out and we're left with nothing. But give the players the ability to show off, grind for a goal, and a consistent way to farm Everything for free, you'll have players every day for a long time. Consider it. Think about it. Ask your experts. Am I wrong?
LEADERBOARDS, AND GUILDS ARE NOT ENOUGH TO KEEP SIEGE ALIVE AS A PRODUCT.
I threw up a huge list earlier but that seemed to be ignored, I have no confirmation whether or not any of that was taken into consideration or even looked at. Here's that list again. Dancing around the same premises.
-Ideas for Retention and Growth in Apoc: BR/Siege modes--
1. Add into chests random small amounts of embers 1-5. Incorporate diminishing returns. Add title: Treasure Hunter/ember Hunter title reward achievement
2. Have achievements (i.e. kill 250 people with this weapon type) and have titles attached to them for the mmorpg.
2.5. kill achievements also layer with a color varient of base model, but max achievement is a god tier Cosmetic. Corruption bow/Sword? Completely new model. One of a kind.
4. Finishing quests reward small amounts of embers (i.e finish in top 10 25 times rewards 10 embers)
4. Opening chests randomly (very rarely) give special weapon or armor skin.
5. Play a single class (priest, mage, warrior ect) in Siege for 500 matches gives achievement, title for mmorpg and a skin for that class ( tier it so 100 for achievement, 250 for title, 500 for class specific skin.
6. Have leaderboard have weekly reward for top three places... larger amount of embers... 100-1000
7. Have titles for amount of time survived total...(i.e. 5 hour- Survivor, 20 hours- gladiator ect.)
8. Have more hidden items (i.e. sandal....)
9. Reward for playing class role in Siege. (i.e. healing so many HP 10,000 gives achievement, 100,000 gives mmorpg title)
-Idea is to give GOALS for players to reach and KEEP playing, this in addition to current leveling system will help to do that!
Also this is in thought that they're trying to make a standalone game. Instead of creating unique assets, use the currency. Put up all the other revariations you have. While someone has 500 embers, they might need 1000 more. So Instead of farming another day, which they could. They might just splurge the $10.