Ventharien wrote: » That's the hope man. I feel you about Archeage and WoW. Though, playing Archeage as a tank when a darkrunner tries to ace you, and you turn around and take them out is very satisfying.
Numilor wrote: » it's the closest thing that iv'e seen to one shots.
vmangman wrote: » my biggest concern with the game is that the combat and movement won’t feel good.
Shoklen wrote: » How the characters move and feel in the environment is pretty much everything. At this point i am a little worried... Plenty of time to correct, what I feel like is, awkwardness of player movement in the world.. But it is a very personal and objective thing. I'm also not a fan of "hoppy-hoppy-catfall-boots-for-the-win"/"heroic jump" styled pvp gameplay either. It's just not really needed; at least at this point anyway; hopefully that is only an Apoc thing. But the long and short, I agree combat and movement is my biggest concern at this point.
Atama wrote: » I wouldn’t count on anything you dislike in APOC not being in AoC. After all we’ve been told countless times that APOC is chock full of MMO resources which is why it’s a perfect testbed for the game and not at all a waste of time desperate MT cash grab that’s delaying the release of the game everyone paid for and was promised. Expect the hoppy hoppy magic boots in the MMO. Because the MMO combat is getting tested, right?
Atama wrote: » Shoklen wrote: » How the characters move and feel in the environment is pretty much everything. At this point i am a little worried... Plenty of time to correct, what I feel like is, awkwardness of player movement in the world.. But it is a very personal and objective thing. I'm also not a fan of "hoppy-hoppy-catfall-boots-for-the-win"/"heroic jump" styled pvp gameplay either. It's just not really needed; at least at this point anyway; hopefully that is only an Apoc thing. But the long and short, I agree combat and movement is my biggest concern at this point. I wouldn’t count on anything you dislike in APOC not being in AoC. After all we’ve been told countless times that APOC is chock full of MMO resources which is why it’s a perfect testbed for the game and not at all a waste of time desperate MT cash grab that’s delaying the release of the game everyone paid for and was promised. Expect the hoppy hoppy magic boots in the MMO. Because the MMO combat is getting tested, right?
Wandering Mist wrote: » Atama wrote: » Shoklen wrote: » How the characters move and feel in the environment is pretty much everything. At this point i am a little worried... Plenty of time to correct, what I feel like is, awkwardness of player movement in the world.. But it is a very personal and objective thing. I'm also not a fan of "hoppy-hoppy-catfall-boots-for-the-win"/"heroic jump" styled pvp gameplay either. It's just not really needed; at least at this point anyway; hopefully that is only an Apoc thing. But the long and short, I agree combat and movement is my biggest concern at this point. I wouldn’t count on anything you dislike in APOC not being in AoC. After all we’ve been told countless times that APOC is chock full of MMO resources which is why it’s a perfect testbed for the game and not at all a waste of time desperate MT cash grab that’s delaying the release of the game everyone paid for and was promised. Expect the hoppy hoppy magic boots in the MMO. Because the MMO combat is getting tested, right? While that is true it's also very hard to judge the quality of the mmorpg gameplay until all the pieces are put together.
Numilor wrote: » I think at the moment action combat in ashes is too barebones, we need abilities that are not only relegated to weapons. Like skillines with both action and tab targeting abilities.
Numilor wrote: » I think at the moment action combat in ashes is too barebones, we need abilities that are not only relegated to weapons. There isn't anything really exiting.
Heartbeat wrote: » Honestly the combat will make or break the game for me, it sucks because the BR testing doesn't include the combat system they want in the MMO so i'm just waiting to see what is in store for us. Hopefully when alpha testing starts we see an awesome combat system that could potentially rival BDO as i fucking hate tab target and i absolutely hate the way skills/bows are treated in the BR at the moment. Numilor wrote: » I think at the moment action combat in ashes is too barebones, we need abilities that are not only relegated to weapons. There isn't anything really exiting. Having universal abilities that aren't tied to your weapons seems weird to me, the classes and weapons and abilities are what sets people apart and makes you feel unique in your build, and yeah right now we're not seeing anything exciting out of this BR, it got really stale really fast, hopefully the alpha testing starts fast and soon as the game on launch is gonna be a MMO anyway and this BR doesn't show us anything beyond graphics and models really.