Dygz wrote: » What players don't want is to feel obligated to log in every day, such that they feel like they've missed out on the reward structure if days are skipped. Hence, Steven's answer to the Dailies question.
noaani wrote: » If people are logging on to do a daily when they wouldn't otherwise log on, that is bad game design.
Damokles wrote: » I think a good example for dailies that require you to do them would be WoW quests. At first (BC), they were harmless. A bit of gold extra here and there, but nowadays? Topraiders have to do most of the dailies to get the chance of titanforging their armour, and upgrading their necklace...
Dygz wrote: » noaani wrote: » If people are logging on to do a daily when they wouldn't otherwise log on, that is bad game design. That's your opinion. Sure. ¯\_(ツ)_/¯
Dygz wrote: » Yeah, but consensus in this thread does not equal objective truth. We know I’m not all by myself because the OP agrees with me. And really Caeyrl and I agree about the mechanics proposed by the Ashes devs, he just doesn’t want to label that Daily.
Dygz wrote: » (Objectively better than what?)
Dygz wrote: » Um. Games should not make a player feel obligated to play. Games should make people feel a desire to play.
noaani wrote: » Any mechanic that sees a piece of content available for just one day, or an aspect of progress that can't be caught up the next day, does exactly this. In order to avoid this, any and all content needs to be able to be done the following day at absolutely no detriment to the player - real or perceived. If there is a piece of content available for me to do today, but that I can also do tomorrow (as is necessary as per the above) then it by definition is not a daily task.
Dygz wrote: » It's a Daily task because that type of task can only be done once per 24 hour period.
Dygz wrote: » If you don't do the Daily one day or many days, you won't be at a disadvantage. The only advantage these Dailies provide is that people who only have 10-20 minutes to play have one or two quests per day that they can easily complete if they want to as opposed to not having any quest that can be easily completed in 10-20 minutes. You keep talking about disadvantage where no disadvantage exists. Making up for the fact that you spent time out of the game is not even a thing.
Dygz wrote: » That, again, is your poor reading comprehension. I addressed that point 4 days ago on Page 4.
Dygz wrote: » Yes. I absolutely did. If you don't want to sift through the drivel - that's on you.