Gimlog wrote: » Is there some where a estimation of how much player there will be on a server ? Because the max guild says is 300 players and alliances are of 4 guilds so 1200 players could be together ( not really viable but it gamely possible) Only out alliances populations will prevent alliances to control a region , depending on the node type of the metropolis or not
Atama wrote: » If the city is a hub of vendors, quests, and other services it will be populated. Star Wars Galaxies had a crappy system for player settlements. They let players put buildings together in the wilderness, elect a mayor, add things like cantinas and spaceports, etc. Basically you got to play at having your own town. But they also had “real” cities like Theed and Bestine and Coronet City which came from Star Wars lore, and they didn’t want those locales to be ghost towns. So they intentionally put exclusive, important services in those cities to ensure they remained player hubs. That practically guaranteed that no matter how much you built up your own city there was nothing that would attract players to them, so they were the ghost towns. Ashes of Creation shouldn’t have this dilemma. All of the cities will be nodes built up and guided by players. There won’t be any competition; they’re all you have. So I expect it will work out fine.