vmangman wrote: » I really don’t think they’ll go the route where your gear affects you in the ways you described since that would give the game more of a survival feel and I think I remember them saying they won’t take it that far. But I could be wrong. However, I think I remember them saying that your abilities will probably be affected by the weather/environment.
granthor wrote: » vmangman wrote: » I really don’t think they’ll go the route where your gear affects you in the ways you described since that would give the game more of a survival feel and I think I remember them saying they won’t take it that far. But I could be wrong. However, I think I remember them saying that your abilities will probably be affected by the weather/environment. That's still ok in my book. If the weather will change, it should affect us in some manner I am thinking.
vmangman wrote: » granthor wrote: » vmangman wrote: » I really don’t think they’ll go the route where your gear affects you in the ways you described since that would give the game more of a survival feel and I think I remember them saying they won’t take it that far. But I could be wrong. However, I think I remember them saying that your abilities will probably be affected by the weather/environment. That's still ok in my book. If the weather will change, it should affect us in some manner I am thinking. Ok then! I’m pretty they’ve confirmed that abilities will be affected by weather and/or environment.
Kasel wrote: » Really? Holy hell that would be amazing, like reduced Fire Damage if it rains etc?
Nagash wrote: » If they used the same idea as divinity original sin that could be interesting
granthor wrote: » Nagash wrote: » If they used the same idea as divinity original sin that could be interesting On a different topic, have you been over to the CC lately? I dropped my last parts.
Ventharien wrote: » Nagash wrote: » If they used the same idea as divinity original sin that could be interesting God i love those games hahah
Damokles wrote: » I think elemental combos would be awesome. Example: Use a fire aoe, then send wind magic through it -> increases the size and damage of the aoe Use water magic on one, then use electricity to stun him or deal damage over time additionally Could be easily combined with weather effects.
TheNobleOne wrote: » Damokles wrote: » I think elemental combos would be awesome. Example: Use a fire aoe, then send wind magic through it -> increases the size and damage of the aoe Use water magic on one, then use electricity to stun him or deal damage over time additionally Could be easily combined with weather effects. Sounds like a battle royale game that's being developed right now. Spellbreak is the name if I remember correctly.