vmangman wrote: » noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying. Ah hey buddy! You’re back too? Did I say totally different? Or did I just say different? Why don’t you read the paragraph right after that one too? Because there I explain how Dygz’s statement claims that the storm is the only difference (not total difference or whatever words you’re trying to put in my mouth) between the BR and the MMORPG. Here, I’ll copy paste it for you to make it easier: “So when you say that “the only thing in the BR that won't be in the MMORPG is the storm” you are describing something (the storm) that is present in one instance (the BR) and not present in another instance (the MMORPG). As I explained above thats literally the definition of a difference. So your claim as I said, is that the storm is the only thing that’s different between the BR and the MMORPG”. Why are you trying to put words in my mouth and completely exaggerate my point. I’m not talking about 300 million lines of code that differ by one variable. I’m talking about a very simple claim that the storm is “the only thing in the BR that won’t be in the MMORPG” aka the only thing that will be different between the two games. It’s very simple. Don’t put words in my mouth. Edit: I’m just trying to show that there are more differences between the BR and the MMORPG because Dygz claims that there is only one, the storm.
noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying.
vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference.
Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread.
noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying. Ah hey buddy! You’re back too? Did I say totally different? Or did I just say different? Why don’t you read the paragraph right after that one too? Because there I explain how Dygz’s statement claims that the storm is the only difference (not total difference or whatever words you’re trying to put in my mouth) between the BR and the MMORPG. Here, I’ll copy paste it for you to make it easier: “So when you say that “the only thing in the BR that won't be in the MMORPG is the storm” you are describing something (the storm) that is present in one instance (the BR) and not present in another instance (the MMORPG). As I explained above thats literally the definition of a difference. So your claim as I said, is that the storm is the only thing that’s different between the BR and the MMORPG”. Why are you trying to put words in my mouth and completely exaggerate my point. I’m not talking about 300 million lines of code that differ by one variable. I’m talking about a very simple claim that the storm is “the only thing in the BR that won’t be in the MMORPG” aka the only thing that will be different between the two games. It’s very simple. Don’t put words in my mouth. Edit: I’m just trying to show that there are more differences between the BR and the MMORPG because Dygz claims that there is only one, the storm. It's not putting words in your mouth. Many of the examples you gave are literally as simple as changing one variable in many thouaands of lines of code. Specifically the one I was referring to was the player count that you said won't be in the MMO. Rather than telling people to not put words in your mouth, maybe you should tell your mouth to not say words you don't want to be called out on - because as I'm sure you're coming to realize, people here will do that. If you consider the code and the art assets of the BR to be the bulk of the work, and thus the parts that count, all of it will be in the MMO. There will be some things changed (items hooked up to different variables in a database, as an example), but I challenge you to come up with any one thing from the BR that won't be in the MMO in some form.
Dygz wrote: » The only thing in the BR that won't be in the MMORPG is the storm.
Dygz wrote: » I'll just remind people to re-read my actual quote.
Dygz wrote: » I already addressed that.
vmangman wrote: » noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying. Ah hey buddy! You’re back too? Did I say totally different? Or did I just say different? Why don’t you read the paragraph right after that one too? Because there I explain how Dygz’s statement claims that the storm is the only difference (not total difference or whatever words you’re trying to put in my mouth) between the BR and the MMORPG. Here, I’ll copy paste it for you to make it easier: “So when you say that “the only thing in the BR that won't be in the MMORPG is the storm” you are describing something (the storm) that is present in one instance (the BR) and not present in another instance (the MMORPG). As I explained above thats literally the definition of a difference. So your claim as I said, is that the storm is the only thing that’s different between the BR and the MMORPG”. Why are you trying to put words in my mouth and completely exaggerate my point. I’m not talking about 300 million lines of code that differ by one variable. I’m talking about a very simple claim that the storm is “the only thing in the BR that won’t be in the MMORPG” aka the only thing that will be different between the two games. It’s very simple. Don’t put words in my mouth. Edit: I’m just trying to show that there are more differences between the BR and the MMORPG because Dygz claims that there is only one, the storm. It's not putting words in your mouth. Many of the examples you gave are literally as simple as changing one variable in many thouaands of lines of code. Specifically the one I was referring to was the player count that you said won't be in the MMO. Rather than telling people to not put words in your mouth, maybe you should tell your mouth to not say words you don't want to be called out on - because as I'm sure you're coming to realize, people here will do that. If you consider the code and the art assets of the BR to be the bulk of the work, and thus the parts that count, all of it will be in the MMO. There will be some things changed (items hooked up to different variables in a database, as an example), but I challenge you to come up with any one thing from the BR that won't be in the MMO in some form. Two of these major changes are the combat and the player count.
noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying. Ah hey buddy! You’re back too? Did I say totally different? Or did I just say different? Why don’t you read the paragraph right after that one too? Because there I explain how Dygz’s statement claims that the storm is the only difference (not total difference or whatever words you’re trying to put in my mouth) between the BR and the MMORPG. Here, I’ll copy paste it for you to make it easier: “So when you say that “the only thing in the BR that won't be in the MMORPG is the storm” you are describing something (the storm) that is present in one instance (the BR) and not present in another instance (the MMORPG). As I explained above thats literally the definition of a difference. So your claim as I said, is that the storm is the only thing that’s different between the BR and the MMORPG”. Why are you trying to put words in my mouth and completely exaggerate my point. I’m not talking about 300 million lines of code that differ by one variable. I’m talking about a very simple claim that the storm is “the only thing in the BR that won’t be in the MMORPG” aka the only thing that will be different between the two games. It’s very simple. Don’t put words in my mouth. Edit: I’m just trying to show that there are more differences between the BR and the MMORPG because Dygz claims that there is only one, the storm. It's not putting words in your mouth. Many of the examples you gave are literally as simple as changing one variable in many thouaands of lines of code. Specifically the one I was referring to was the player count that you said won't be in the MMO. Rather than telling people to not put words in your mouth, maybe you should tell your mouth to not say words you don't want to be called out on - because as I'm sure you're coming to realize, people here will do that. If you consider the code and the art assets of the BR to be the bulk of the work, and thus the parts that count, all of it will be in the MMO. There will be some things changed (items hooked up to different variables in a database, as an example), but I challenge you to come up with any one thing from the BR that won't be in the MMO in some form. Two of these major changes are the combat and the player count. In terms of combat, more will be added to what is in the BR for the MMO. There is nothing in the BR that wont be there. The fact that the BR is action only and the MMO will be a hybrid doesn't in any way mean what is in the BR won't be in the MMO, it just means not everything that will be in the MMO is in the BR. Player count is what we were just talking about with heaps of code and only a single variable needing to change. You've already specifically said that making this claim is putting words in your mouth, and then you go and make it again. I mean, the MMO will have a player limit, it just won't be that low. I'm sure you do realize that it is just one variable you need to change in to change how many people could log on to a specific server. The cose to get servers running though... thats not so easy. You've totally and completely failed at pointing out two things that won't be in the MMO so far. Want to try again? As a hint, don't bother with the storm as that will almost assuredly make an appearance in the MMO as well.
vmangman wrote: » noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » noaani wrote: » vmangman wrote: » Dygz wrote: » What I literally said does not mean the same thing as your paraphrase. But, that illustrates why I am not going to continue to entertain your ignorance and flawed logic in this thread. Haha. I’ll make it simple. Something that is a certain way in one instance and either not present or just present but in a different way in another instance is literally the definition of the word difference. So are you saying that if I write a 2,500 line piece pf code for something, and then alter a single variable and use it for something else, that it is now a totally different thing? Because that seems to be what you're saying. Ah hey buddy! You’re back too? Did I say totally different? Or did I just say different? Why don’t you read the paragraph right after that one too? Because there I explain how Dygz’s statement claims that the storm is the only difference (not total difference or whatever words you’re trying to put in my mouth) between the BR and the MMORPG. Here, I’ll copy paste it for you to make it easier: “So when you say that “the only thing in the BR that won't be in the MMORPG is the storm” you are describing something (the storm) that is present in one instance (the BR) and not present in another instance (the MMORPG). As I explained above thats literally the definition of a difference. So your claim as I said, is that the storm is the only thing that’s different between the BR and the MMORPG”. Why are you trying to put words in my mouth and completely exaggerate my point. I’m not talking about 300 million lines of code that differ by one variable. I’m talking about a very simple claim that the storm is “the only thing in the BR that won’t be in the MMORPG” aka the only thing that will be different between the two games. It’s very simple. Don’t put words in my mouth. Edit: I’m just trying to show that there are more differences between the BR and the MMORPG because Dygz claims that there is only one, the storm. It's not putting words in your mouth. Many of the examples you gave are literally as simple as changing one variable in many thouaands of lines of code. Specifically the one I was referring to was the player count that you said won't be in the MMO. Rather than telling people to not put words in your mouth, maybe you should tell your mouth to not say words you don't want to be called out on - because as I'm sure you're coming to realize, people here will do that. If you consider the code and the art assets of the BR to be the bulk of the work, and thus the parts that count, all of it will be in the MMO. There will be some things changed (items hooked up to different variables in a database, as an example), but I challenge you to come up with any one thing from the BR that won't be in the MMO in some form. Two of these major changes are the combat and the player count. In terms of combat, more will be added to what is in the BR for the MMO. There is nothing in the BR that wont be there. The fact that the BR is action only and the MMO will be a hybrid doesn't in any way mean what is in the BR won't be in the MMO, it just means not everything that will be in the MMO is in the BR. Player count is what we were just talking about with heaps of code and only a single variable needing to change. You've already specifically said that making this claim is putting words in your mouth, and then you go and make it again. I mean, the MMO will have a player limit, it just won't be that low. I'm sure you do realize that it is just one variable you need to change in to change how many people could log on to a specific server. The cose to get servers running though... thats not so easy. You've totally and completely failed at pointing out two things that won't be in the MMO so far. Want to try again? As a hint, don't bother with the storm as that will almost assuredly make an appearance in the MMO as well. As it stands right now the hybrid combat is not in the BR. So there’s that. And it might never actually make it into the BR if Intrepid chooses to focus on castle siege or just waits to release the hybrid combat in Alpha 1. So the combat in the BR is not the same as the combat in the MMORPG. Action vs hybrid. Right now BR is only action and you don’t know that it’ll ever have hybrid. So as of right now they are different. As far as player limit goes you fail to understand that to make a game work with a couple hundred people in one concentrated area (which Intrepid hasn’t successfully shown they can do yet) is very different from thousands of people in one area. So you are wrong to say that “ it is just one variable you need to change in to change how many people could log on to a specific server“. It’s literally not one variable. It’s a monumental change that takes so much work. So the BR and the MMORPG are not the same in terms of player limit. It doesn’t just take turning a knob to make thousands of players be able to successfully play the game in one area. They are different. If they were the same in terms of player limit we would have seen thousands of players on the BR map, but we haven’t so they are different. It’s not that hard to understand.
Dygz wrote: »
noaani wrote: » The BR has punch. The MMO will have punch and kick. Just because the BR doesn't also have kick, that doesn't mean INTREPID ARE WASTING TIME developing punch for the BR to later on be used in the MMO.
Heartbeat wrote: » My biggest thing is that a lot of what we're seeing in the BR is NOT the MMO, sure the assets are there, but all of the core systems that people will be interacting with every single day in the MMO and even the combat system are not present in the BR and never will be because they are entirely 2 separate games, the BR seems like a big waste of time and making it its own standalone game is a waste of resources when the project that everyone including myself backed on the kickstarter was the MMO, it ALMOST feels like a scam being given this BR and being told it'll be its own game(based on others comments) when all we care about is the MMO.
Dygz wrote: » Really, the only thing in the BR that won't be in the MMORPG is the storm.
vmangman wrote: » noaani wrote: » The BR has punch. The MMO will have punch and kick. Just because the BR doesn't also have kick, that doesn't mean INTREPID ARE WASTING TIME developing punch for the BR to later on be used in the MMO. The conversation was never about Intrepid wasting time. The conversation was about Dygz saying that the only difference between the BR and the MMORPG is the storm. You are such a hardcore white knight that you’re trying to defend Intrepid when Intrepid wasn’t even attacked. Talking to to you two is literally like talking to two brick walls. Have a good one fellas.
Dygz wrote: » The BR is the bare bones of the MMORPG. It's not really a standalone game; it's the equivalent of an Alpha 0 of the MMORPG. What makes APOC a standalone game is that it's a different setting - thousands of years before the MMORPG. And APOC has separate funding from the MMORPG. Really, the only thing in the BR that won't be in the MMORPG is the storm. We wouldn't be any farther along in MMORPG development had the BR not existed. We would still be waiting for Alpha 1. People would be whining that we've had no hands-on with gameplay in years. And, we would be way farther behind with network code - probably without any awareness of the issues with the networking that the BR flagged.
noaani wrote: » Dygz wrote: » Threads where we agree feel weird.