Damokles wrote: » Nagash wrote: » I do wonder what a game with 64 classes would look like Chaos, pure chaos.
Nagash wrote: » I do wonder what a game with 64 classes would look like
UndeadCanadianGamer wrote: » And then Sigmar comes along and ruins all the nice Chaos.
Atama wrote: » Nagash wrote: » I do wonder what a game with 64 classes would look like I don’t think it would be very fun because I can’t see how you could make 64 classes be unique or balanced. That’s practically impossible. Having 8 archetypes that are very unique, then tweaking them with 8 variations for each one seems plausible though. I think it would end up looking more like AoC in the end; you’d have many kinds of mage for example with minor differences, many kinds of tank, etc. No way could they all be distinctive.
Nagash wrote: » Atama wrote: » Nagash wrote: » I do wonder what a game with 64 classes would look like I don’t think it would be very fun because I can’t see how you could make 64 classes be unique or balanced. That’s practically impossible. Having 8 archetypes that are very unique, then tweaking them with 8 variations for each one seems plausible though. I think it would end up looking more like AoC in the end; you’d have many kinds of mage for example with minor differences, many kinds of tank, etc. No way could they all be distinctive. maybe in a single-player game it could work
Damokles wrote: » Nagash wrote: » Atama wrote: » Nagash wrote: » I do wonder what a game with 64 classes would look like I don’t think it would be very fun because I can’t see how you could make 64 classes be unique or balanced. That’s practically impossible. Having 8 archetypes that are very unique, then tweaking them with 8 variations for each one seems plausible though. I think it would end up looking more like AoC in the end; you’d have many kinds of mage for example with minor differences, many kinds of tank, etc. No way could they all be distinctive. maybe in a single-player game it could work Well... wow has pretty much 36 classes (i count each specialisation seperately, because they all play differently)
Atama wrote: » Damokles wrote: » Nagash wrote: » Atama wrote: » Nagash wrote: » I do wonder what a game with 64 classes would look like I don’t think it would be very fun because I can’t see how you could make 64 classes be unique or balanced. That’s practically impossible. Having 8 archetypes that are very unique, then tweaking them with 8 variations for each one seems plausible though. I think it would end up looking more like AoC in the end; you’d have many kinds of mage for example with minor differences, many kinds of tank, etc. No way could they all be distinctive. maybe in a single-player game it could work Well... wow has pretty much 36 classes (i count each specialisation seperately, because they all play differently) WoW is a good example. There is a lot of overlap between classes. One thing that they did right was that they tried to give unique resources to classes to make them feel different; Rogues have combo points to build and spend, Warriors build and spend rage, Death Knights get runes they use, and so on. So they made a great effort. But I feel like there are a lot of classes that resemble each other too closely. Druids for example; I can’t articulate very well what the big difference is between a Protection Warrior and bear form, or a Subtly Rogue and cat form. For all their efforts at uniqueness the more classes you have, the harder it is to make them substantially different. And again, that’s only 36 specs between 12 classes. Imagine trying to make almost twice as many be unique. I really think it’s just not worth it, you get diminishing returns after awhile. Really, do you feel better served with 64 unique classes, wouldn’t just 24 classes feel like plenty if they were all legitimately very different and each offered a refreshing gameplay experience? I don’t have a problem with 8 archetypes, each with 8 variations. I think what AoC is trying to do is great and is achievable. I just think trying to do 64 that are totally different and make them all work in the same game is insane. Though like @Nagash said, in a single player game, maybe it’s possible. You then don’t need to worry about balancing them at least because you’re not competing against anyone. I’m still not sure it’s worth it but it’s at least not as far-fetched.
Gimlog wrote: » It's has been confirmed that if 8 players with the same archetype and each one a different subclass they can still be all the same by using augment from races , organisations, religion ect... By choosing a subclass we will only have access to others augments than those available in the world
Atama wrote: » I just think trying to do 64 that are totally different and make them all work in the same game is insane. Though like @Nagash said, in a single player game, maybe it’s possible. You then don’t need to worry about balancing them at least because you’re not competing against anyone. I’m still not sure it’s worth it but it’s at least not as far-fetched.
Dygz wrote: » And, even if the perfect balance were possible from a dev perspective, there would still always be a significant portion of the playerbase complaining that other classes are too OP.
Gimlog wrote: » Well than what the difference? From what I understood 2 characters can be exactly the same even if they have different subclass.